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ThirdEye
06-16-2003, 03:05 PM
I was working on my Mercedes SL wip but i was really bored by mechanical modeling, the car's nearly finished but i wanted to have some modeling fun so i decided to model a head, i missed organic modeling (my 3rd wip, sigh! But i promise i'll finish 'em all soon). It took me a day and a half more or less, i hope you'll like it :)

ThirdEye
06-16-2003, 03:07 PM
2

ThirdEye
06-16-2003, 03:10 PM
low poly wireframe

Zion
06-16-2003, 03:10 PM
Ok ok i give up (grumble...grumble)

Damn excellent as usual ThirdEye

ThirdEye
06-16-2003, 03:12 PM
here's the other view in wireframe

derwolpertinger
06-16-2003, 03:16 PM
really good lookin'!:thumbsup:

Kirl
06-16-2003, 03:16 PM
Looking very good...! :thumbsup:

Poly modelled? And why the extra detail in the eye...?

ThirdEye
06-16-2003, 03:18 PM
Poly by poly modeling, the eye is denser because it's a simmetried sphere.

AdamT
06-16-2003, 03:21 PM
Excellent!! :bounce: :bounce: :bounce:

dandavis
06-16-2003, 03:26 PM
This is just amazing. I'm in awe of your skills, thirdeye. Please, please, please, can you rub some of those skills off on me?? Just one thing I notice, the fold that leads down to the ear lobe looks a bit to pronounced. Just phenomenal! Bravo! dano

wurp
06-16-2003, 03:28 PM
very nice indeed, even if the topology is pretty good I find it a little bit to dense maybe, but the shape is great so I guess a dense mesh is fine :)

Deestrakt
06-16-2003, 03:32 PM
its brilliant :eek:

1 day and half is very fast to achieve such a nice model ! (at least, from my point of view :D )

did u use ref pics, or made it from scratch using what u know about head/human anatomy ?

wesware
06-16-2003, 03:36 PM
Really nice!
You are quite multi-talented and have a very good grasp of your modeling skills!

Something about the inner corners of the eyes and the nose section in-between bother me. I feel as if they are pinched or pulled inwards a little too harshly. Curious why some of your mesh is so dense? I would have a bugger of a time animating all that... but that just shows where I am lacking :)

Awesome.

ThirdEye
06-16-2003, 03:37 PM
Originally posted by Deestrakt
its brilliant :eek:

1 day and half is very fast to achieve such a nice model ! (at least, from my point of view :D )

did u use ref pics, or made it from scratch using what u know about head/human anatomy ?


I used a lot of photographs i found on the web as a reference... you know, famous actors like Ben Affleck or Woody Harrelson and a lot of Renaissance statues.

ThirdEye
06-16-2003, 03:46 PM
Originally posted by wurp
very nice indeed, even if the topology is pretty good I find it a little bit to dense maybe, but the shape is great so I guess a dense mesh is fine :)


A dense mesh allows me to get subtler expressions and use a lower subdivision level so the total poly count is not high at all :)

Spearhead
06-16-2003, 03:55 PM
That is nice work. I recently started trying to model organics in c4d and its quite hard to get it lifelike, but you made it! :beer:

I especially like the ear, i have trouble gettings my earmodels believable.

Could we get a closer look at the ear? rendered and in wireframe?

ThirdEye
06-16-2003, 03:57 PM
Originally posted by Spearhead
Could we get a closer look at the ear? rendered and in wireframe?

Just have a look at the Otto model in the C4D primitives, i used his ear as a reference for mine, Bunk Timmer rulez! :buttrock:

wesware
06-16-2003, 04:00 PM
Originally posted by ThirdEye_01
A dense mesh allows me to get subtler expressions and use a lower subdivision level so the total poly count is not high at all :)

I abolutely agree. That makes a lot of sense.
I would also add that it tends itself more towards a "still" perspective verses "animation" since it saves you on the render times but is more difficult to set morph targets and slows down the soft IK calculations (since you can always turn off your hypernurbs). With that said, I have always had trouble pushing points. Need to get better at that. (and obviously, people animate meshes more dense than yours and do it very well)

But boy, if you can morph that baby... look out... great stuff.
Once again, well done.

Spearhead
06-16-2003, 04:11 PM
Originally posted by Spearhead
That is nice work. I recently started trying to model organics in c4d and its quite hard to get it lifelike, but you made it! :beer:

I especially like the ear, i have trouble gettings my earmodels believable.

Could we get a closer look at the ear? rendered and in wireframe?

Ah ok, didnt even think of that. 'ear' im sitting feeling a bit stoopid ;)

ugh bad pun but i couldnt resist it


:D

Deestrakt
06-16-2003, 04:19 PM
thx for the reply. may i ask another one ? :)

i noticed your model has a closed mouth. if i get to model a head, i tend to model the mouth in a semi-open position, since the upper lips block the view to the lower lips, and vice-versa when the mouth is closed.
just to have an idea, may i ask if you model the mouth with the lips "open" then move the lips so that the mouth is closed, or do u set selections for the up and lower parts and alternate show/hide selections, to clear the view of the part u r modeling ? (i'm not sure i'm very clear though)
or, last option, maybe u modeled the "front" part of the mouth, and the inner mouth is not modeled yet ?

ThirdEye
06-16-2003, 04:21 PM
Originally posted by Deestrakt
may i ask if you model the mouth with the lips "open" then move the lips so that the mouth is closed

exactly ;)

xeno
06-16-2003, 04:32 PM
indeed very nice work! It immediatly reminded me of woody harrelson, even tho u have used more refs then just his:)
Very well done!

I have one question tho ive been meaning to ask for a while now, since ive recently also modeled a head, or at least gave it my best shot, im wondering.. How on earth do u make morphtargets for a head? How do u make the expressions? Or am i just stupid and is it really "just" moving vertices untill ur eyes bleed?

AdamT
06-16-2003, 04:39 PM
Originally posted by xeno
indeed very nice work! It immediatly reminded me of woody harrelson, even tho u have used more refs then just his:)
Very well done!

I have one question tho ive been meaning to ask for a while now, since ive recently also modeled a head, or at least gave it my best shot, im wondering.. How on earth do u make morphtargets for a head? How do u make the expressions? Or am i just stupid and is it really "just" moving vertices untill ur eyes bleed?

The magnet tool really comes in handy for making morph targets. And then you also have to move points until your eyes bleed. :hmm:

Also, for mouth opening/closing, side-to-side, and in/out, it can save a lot of time to rig some jaw bones.

pit
06-16-2003, 05:01 PM
Hi ThirdEye -
spend another hour on the ear and itīs kick@ss-amazonsoul-quality!

JIII
06-16-2003, 06:00 PM
yeah dude you are offically a 3d god and don't forget it. I can never understand how you use just huge poly counts with out going insane.

That is one of the cleanest models I have ever seen dude, Amazing.

Fredivoss
06-16-2003, 06:46 PM
Absolutely great!Can you show us a straight side-view of it?

sanciok
06-16-2003, 08:17 PM
Wonderful work ThirdEyE!!!!

prodag
06-16-2003, 10:16 PM
Excellent work !:thumbsup: :thumbsup:

manlio
06-16-2003, 10:16 PM
Great Third! I don't know if you have already said, but how many hour did you spend to achieve this result?
Bye

xeno
06-16-2003, 11:19 PM
of course, the magnet tool! That sounds very logical indeed! Hmm, perhaps i should try setting up some morphs as wel...

harveyc
06-17-2003, 08:30 AM
very stunning indeed


you clever old thing I wish I could just do that sort of work when I was bored


great stuf



:applause: :applause: :applause:

:bounce:

Crispie
06-17-2003, 09:02 AM
This is absolutely GGRRRREEEAAAAATTT!!!!
Teach me teach me, please!! The only thing I can model when I'm bored comes out of my nose! No, just kidding, this is really nice work! :drool: :drool: :drool:

Greetings, Chris!

tai
06-17-2003, 11:34 AM
Really great work!
:applause: :applause: :applause:

michaeli
06-17-2003, 11:46 AM
Great head model! :thumbsup: :thumbsup:

smoke
06-17-2003, 01:47 PM
Yeah its ok....








:banghead:

pupii
06-17-2003, 04:09 PM
I have seen so much good modells, that I feel like making one too.

:thumbsup: :thumbsup: :thumbsup:

JoelOtron
06-17-2003, 04:40 PM
Beautiful work! Great job.
:thumbsup:


Wish I was as bored as you.
:p

ThirdEye
06-17-2003, 04:46 PM
Originally posted by the rollmops
Absolutely great!Can you show us a straight side-view of it?

here it comes

ThirdEye
06-17-2003, 04:47 PM
Originally posted by manlio
Great Third! I don't know if you have already said, but how many hour did you spend to achieve this result?
Bye


dunno the hours exactly... one day and a half working almost non-stop

JoelOtron
06-17-2003, 04:49 PM
You really captured some personality/mood and character there. Is that a self portrait?

ThirdEye
06-17-2003, 04:56 PM
Originally posted by JoelD
You really captured some personality/mood and character there. Is that a self portrait?


Not at all, i'm not so old :D

Katachi
06-17-2003, 04:58 PM
Hi Thirdy,

as I have already told you this is an amazing work! :thumbsup:
Very natural and a lotta character.

But still of the opinion that the ear might be improved.
See pic below. The red area of the ear is IMO a bit to thin.
And in the blue area, the ear is usually "closed" or "plane" at the end (thatīs also a point in Ottos ear IMO). Although this might vary I havenīt seen an ear that is that open at the end.

http://www.the3ddesigner.de/bilder/side.jpg

Anyway, donīt want to make the pic bad, itīs still fantastic work and rocks! :buttrock:

ThirdEye
06-17-2003, 06:05 PM
I 100% agree with the red circle suggestion Samir (already fixed, thank you!) but i don't agree with the blue circle one, take a look at this pic, it's quite similar i think... or not? :shrug:

Katachi
06-17-2003, 06:11 PM
Hi,

See the end of the ear, itīs "closed" and plane (sorry, I cannot really explain it with a word...) at the end while I can see a long inner bump at yours...or am I blind? :rolleyes:

P.S.: Anyway itīs still an italian to me Thiry :beer:

Katachi
06-17-2003, 06:16 PM
Oh and while weī at it I can see another area now that will raise the realism and nature of your ear :)

Hope you donīt mind.

http://www.the3ddesigner.de/bilder/ear.jpg

This area could be a bit rounder on your ear.. (or maybe itīs the perspective?)

ThirdEye
06-17-2003, 06:33 PM
okokok you're right :p

*goes working on the ear* ;)

Katachi
06-17-2003, 06:50 PM
great. :) I am so curious to see the final version. I am sure this can become a C4D evergreen.

Keep it up, you rock! :buttrock:

Crispie
06-17-2003, 07:16 PM
Hi ThirdEye

As I was going through some old threads, since I'm rather newbie here, I looked at the other two heads you posted. The first of Alexandre, which was really really cool. The second of the young lady, but to my surprise it was not finished! I'm wondering if you still finished that head, I mean, did she get a nice coupe?? No need to say that your second head was a 10 out of 10 as well!! :applause: :buttrock: :thumbsup: :eek: :beer:
Keep up the good work!!


Greeting Chris!

ThirdEye
06-18-2003, 12:03 AM
Hi Crispie, you're right, that head is still not finished. It just lacks hair, i tried with Shave and Haircut but the results didn't satisfy me that much to be sincere (but prolly i'm bad at using it) plus the rendertimes are too high for my poor machine. Anyway here's the latest stage of that head, maybe i'll finish it with a hat or something like that, i still dunno. :shrug: Sorry for the size of the pic but i still don't have any webspace atm :hmm:

mwa
06-18-2003, 12:12 AM
She sure looks great, hope you figure out a good way for making hair, if anyone could do it it should be you.
Realy like your new head aswell, excellent work!

Magnus

dandavis
06-18-2003, 01:09 AM
Whoa, hot mama!

I think that the bridge of the nose looks a bit to wide or something. It's still 1 million times better than I could do so who am I to criticize.....

dano

AdamT
06-18-2003, 04:25 AM
Both heads are great. I'd add a few creases/wrinkles on the chick, though. No one's skin is *that* smooth.

And practice up with Shave! You can get reasonable render times with some tweaking and these folks deserve the effort.

Cactus Dan
06-18-2003, 04:43 AM
Howdy ThirdEye,

Holy cow! Nice model. That is truely inspirational.

Adios,
Cactus Dan

MJV
06-18-2003, 04:49 AM
Originally posted by AdamT
Both heads are great. I'd add a few creases/wrinkles on the chick, though. No one's skin is *that* smooth.

And practice up with Shave! You can get reasonable render times with some tweaking and these folks deserve the effort.

By all means, add some hair! :) Shave is actually kind of fun to use once you spend a little time with it.:thumbsup:

Shademaster
06-19-2003, 10:27 AM
That head looks so real! Those eyes...ah those eyes... But Hair would be a great thing on her. Try hair department for some good laughs, it makes your character look 10 times more stupid. Maybe Shave would do the trick, but then again, I am just a noob. :p

ThirdEye
07-12-2003, 06:20 PM
It's finished http://www.cgtalk.com/showthread.php?s=&threadid=75302 :wavey:


(reply in the gallery thread)

ThirdEye
07-17-2003, 03:42 PM
Ok back on the other head ;)

http://www.ares.org.uk/head.jpg

Katachi
07-17-2003, 03:44 PM
Cannot see it ;)

ThirdEye
07-17-2003, 03:44 PM
Originally posted by Designer
Cannot see it ;)

try again :D

Katachi
07-17-2003, 03:46 PM
ah yes, now I see it. Well structurewise this is IMO your best head (and one of the best I have seen so far with Cinema 4D). But one thing bugs me on the views you have posted:

I cannot see the ear ;) :beer:

Best
Samir

ThirdEye
07-17-2003, 03:50 PM
ok ok here's the ear Samir :D

Katachi
07-17-2003, 04:02 PM
that looks much better now! :thumbsup:
But (please forgive me) itīs maybe a little to smooth rounded on the outside? Maybe you could make it a tiny bit bumped...damn, I donīt know how to put this.

I will email you tonight on fc what I mean. My girl just called so I have to get to her (you know, women rule the world :shrug: ).

But itīs already very nice!! :applause:

ThirdEye
07-17-2003, 04:06 PM
Thanks a lot for your help, i'll be happy to see what you mean in your upcoming email. (and yes, gals rule the world :rolleyes: )

Katachi
07-17-2003, 09:36 PM
see fc :)

ThirdEye
07-17-2003, 11:23 PM
Originally posted by Designer
see fc :)

Thanks a lot dude, that helps for sure ;)

ThirdEye
08-27-2003, 08:31 PM
Ok i finished modeling the head now that i'm here at home again, now it's time to add the rest ;)

(i finally got my cgcommunity webspace!!)

http://thirdeye.cgcommunity.com/a.jpg

sebek27
08-27-2003, 08:57 PM
great work ! can't wait for the textures ... where is your mercedes ??

ThirdEye
08-27-2003, 09:02 PM
My SL is in the garage waiting for some headlights :p I'll work on that soon, don't worry ;)

squidinc
08-27-2003, 09:07 PM
bloody hell, that's looking awesome :D
do a proper scene with this one, not just white background, hehe :p

make him into a badass clown or some sort of space marine.... scifi = :buttrock: and :cool:

flingster
08-27-2003, 09:52 PM
holy moly!
i thought you'd been on holiday for god sake!! and then you come back and hit us with this!!! damn man...

as usual stunning. squid has a good point here if you wanna get a front page...and you should..then you gotta do more than the head...you gotta do the biz on this otherwise it would be a waste.
keep it up.

:buttrock: :buttrock:

Martin Kay
08-27-2003, 10:48 PM
Jeez, that's a cracking head for a day and a half... I can't believe it. Like to see that merc!

ThirdEye
08-27-2003, 11:14 PM
well i worked on it again so the total count would be of 3-4 days now

squidinc
08-27-2003, 11:46 PM
Originally posted by ThirdEye_01
well i worked on it again so the total count would be of 3-4 days now

so when's the tutorial coming out? :)

ThirdEye
08-28-2003, 07:10 AM
These are just the best tutorials i can give you, the rest is just a matter of pulling points:

http://www.cgtalk.com/showthread.php?s=&threadid=38469

bobtronic
08-28-2003, 11:57 AM
Its nice that you finished the head. Its a great model.
Do you want to give him a whole body ?

Bob

ThirdEye
08-28-2003, 12:35 PM
Originally posted by bobtronic
Its nice that you finished the head. Its a great model.
Do you want to give him a whole body ?

Bob


Did i really say i finished the head? Oh sorry, but i should remember there's always room for improvement :p

I don't really know what i'll do now, i will model some clothes and accessories for sure, suggestions for the way i'll dress this guy are welcome and highly recommended. The space marine idea's not bad Mike, can you elaborate on this?

http://thirdeye.cgcommunity.com/b.jpg

ThirdEye
08-28-2003, 01:00 PM
Low poly wire so far

http://thirdeye.cgcommunity.com/w.jpg

prayas
08-28-2003, 01:59 PM
What a damn clean wire. Need to study those images.
Damn nice

P..:

pit
08-28-2003, 07:09 PM
Hi ThirdEye,
great - as always!!
I never quite understood why you create such a dense wire - care to enlighten me? Or is it at some stage subdivided by 1 to get more polys for details? Iīm just wondering where you see the advantage - the result speaks for it self.
Cheers
pit

ThirdEye
08-28-2003, 07:37 PM
Hi pit, thanks for your kind words. This is what i do when i model a head:

1) i build a basic mesh (i use almost always the same topology)
2) i pull the points till i get a basic shape for what i'm modeling
3) i start edgeringing+edgecutting to get a more detailed mesh in the areas i need (no, i never use HN subdividing)
4) i shout because i always end with an ultradense mesh :D

the fact i end with a dense mesh is not totally intentional, it just allows me to put more details in a clean mesh. I discussed a bit with Dave Komorowski (www.thehobbitguy.com) in a couple pm's, his meshes are maybe denser than mine so i asked him the reason of a similar density. He responded telling me he likes dense meshes because they allow him to put subtler details and using 1 or 2 sds levels instead of 2 or 3 but it's basically a matter of taste.

ThirdEye
08-28-2003, 07:48 PM
Look at this meshes for example, they're extremely dense and it seems there's no particular reason for this hi density since the surfaces are quite simple. I suspect it's just a matter of taste, nothing else, i wouldn't say the dense approach is wrong or right, Dave works for Disney and he's been a Maya modeling instructor for ages, i wouldn't say his approach is wrong, but yes, a simple mesh is easier to handle, especially if you need to do some morph targets. He's definitely my principal source of inspiration for clean meshes.

http://www.thehobbitguy.com/media/pics/davewire.jpg

http://www.thehobbitguy.com/media/pics/julesWire.jpg

http://www.thehobbitguy.com/media/pics/goblin.jpg

pit
08-28-2003, 08:09 PM
Thanks for the insight, ThirdEye.
Iīll give a highly detailed model a shot next - have been concentrating on reducing polycount in my meshes for so long that a dense, richly detailed mesh will be really refreshing.

Cheers

:beer:

pit
08-28-2003, 08:18 PM
Ahh - you put Daveīs meshes up while I was replying. I certainly agree that it has nothing to do with right or wrong ways of modeling - that simply doesnīt exist. Look at the wires of Pascal Blanché - they look like shit, but are great models. I too visit the hobbitguy every now and then - a great modeler indeed!

Thanks once again!

ODoul
08-28-2003, 08:21 PM
Hi thirdeye, love your models. I was wondering what method you use to texture these meshes? I'm sorry if it has been mentioned but I don't have the patience to go thru this entire thread or the other one to find out. ;) -- 3d_e

ThirdEye
08-28-2003, 11:58 PM
Originally posted by 3D_Explorer
Hi thirdeye, love your models. I was wondering what method you use to texture these meshes? I'm sorry if it has been mentioned but I don't have the patience to go thru this entire thread or the other one to find out. ;) -- 3d_e


Texturing? I've used Ps more than Bp3D R1, but now with R2 i'll start using it for almost everything. I simply edit my uvs to avoid stretchings, make a quite simple colour map (usually 3000x1500), add the bump using procedurals+baking, use the bump as a base for the specular map, i complete the specular map using dodge/burn, then i multiply it over a blueish specular in the specular channel and i multiply it over a purple reflection in the reflection channel (just a couple %), oren nayar material. In the luminance channel i use Chanlum or Translucent. I hope it helps :wavey:

ThirdEye
08-29-2003, 12:00 AM
Originally posted by pit
Thanks for the insight, ThirdEye.
Iīll give a highly detailed model a shot next - have been concentrating on reducing polycount in my meshes for so long that a dense, richly detailed mesh will be really refreshing.

Cheers

:beer:


Can't wait to see what you'll do, i've always been a fan of your meshes from the moment you started your model for cgchallenge one year ago (can't forget the hilarious Ronaldo teddy bear!!). I've always admired the fact you just need a few polys to make a good model, now i wanna see what you'll do with some more faces :wavey:

ODoul
08-29-2003, 12:01 AM
Groovy, thanks daddy-o. I'll give it a whirl. -- 3d_e

pit
08-29-2003, 12:42 AM
Thanks a lot - youīre too kind!!

The CGTalk challenges are GREAT - in fact, I think joining a challenge is about the best thing a newbie can do. It really pushed me and I learned a ton. I would love to find the time to join a challenge again sometime.


PS:
I think itīs cool that you remember the teddy :) Made my day!

ThirdEye
08-30-2003, 04:37 PM
GI + area light test, i'm still hesitant about how i'll dress him: a roman general, some scifi stuff, a shaolin monk, a noir story detective... :rolleyes:

http://thirdeye.cgcommunity.com/c.jpg

sanciok
08-30-2003, 06:23 PM
Extrme work ThirdEye!!

The lighting is very good!!
No crit!!

ThirdEye
08-31-2003, 04:06 PM
Originally posted by sanciok
Extrme work ThirdEye!!

The lighting is very good!!
No crit!!



Thanks a lot, now the problem is finding the right style for clothes, my fantasy apparently went bye bye :annoyed:

handige_harrie
08-31-2003, 04:11 PM
You should dress him as a businessman standing to next his new Mercedes ;).

*Hint hint*

Katachi
08-31-2003, 06:27 PM
Originally posted by ThirdEye_01
I suspect it's just a matter of taste, nothing else

My sugar and salt: Itīs extremly helpful for animation! A lot of people do think, low density meshes are better for animation. Sure, itīs easier to handle and faster to accomplish, but in the end with a high-dense mesh you have smoother and more precise movements, of course itīs a bigger task to get this working nicely but way more realistic. Of course, that also depends on the skills of the artist and on the model, animation purpose, animation type etc.. so thatīs not a general rule at all. But as seen in the pictures thirdeye has posted, those artist do it too :)

I like the high-dense side too.

:buttrock:

Rock on Thirdy. Looking fantastic.

Best
Samir

ThirdEye
09-09-2003, 11:58 AM
Ok i chose the historical period: napoleonic wars! Starting to model the apparel :)

neilyb
09-09-2003, 12:17 PM
How can we crit those heads? Nice work:thumbsup:

ThirdEye
09-09-2003, 09:39 PM
Thanks for your kind words neilyb, i'd like them to be perfect if possible, not just ok, i need to get better and better. Here's another modeling step for the jacket i'm building, still an early wip, i hope you like the direction this is taking. :wavey:

KingMob
09-10-2003, 12:48 AM
hehe now I see where you post work..Hiding it from us non c4d users... great stuff third.

Why not post in the crits areas?

bobtronic
09-10-2003, 08:05 AM
I like the jacket. Not sure about the little cross.

cheers, Bob

JIII
09-10-2003, 04:48 PM
hmm when are you gonna add the fringe to your epalauttes? I know its gonna come eventually.

ThirdEye
09-10-2003, 08:17 PM
You're right Ian, i moved the thread in the 3D critz forum ;)
bobtronic: i dunno, i'll prolly rework on it.
JIII: they'll prolly be the last thing, they'll be quite heavy for sure.

ThirdEye
09-11-2003, 04:16 PM
modeling...

neversong
09-11-2003, 06:10 PM
:thumbsup: very cool.

can't wait to see the textured version.

ThirdEye
09-16-2003, 12:02 PM
starting the boots...

Katachi
09-16-2003, 12:11 PM
wow, really bad modeling. Overall itīs nothing worth looking more than 2 seconds at...




















































Kidding! :applause: Looking great so far. Love the jacket. boots of course still need some work.

Keep it up Thirdy..

wgreenlee1
09-16-2003, 12:56 PM
Excellent style!

Always a fan or your works 3rd-I!

MunCHeR
09-16-2003, 03:30 PM
Man that looks sweet, so good your model has rolled his eyes into the back of his head! :applause:

Thas a good trick, cant wait to see them all finished, bravo

Cheers

MunCHeR

ThirdEye
09-17-2003, 08:29 PM
Thanks a lot folks, still modeling the boots.

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