View Full Version : Whats your favourite modeling method?
Geespot 06-16-2003, 11:07 AM Hi
Im just wondering what are your favourite modeling methods? Just after some info on what the more experienced users use.
I like box modeling myself. Everytime I decide to make something I always end up placing a box and start pulling and pushing points about.
I would be happy if the only primitive that exists was a box :p
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DELTAadmin
06-16-2003, 11:25 AM
I 've come from the print and publishing industry, where I drew many many vector arts. This way I got accuctomed to draw point by point over a scanned handrawn image. I found it very useful to follow this same method in 3D.I tryed box modeling also, but in most cases it is difficult for me to tweak the points if I am not able to see the reference pic as in this case, for the box shape occludes that.
I like Nurbs modeling also, for the same reasons, it gives u curves, reparametrizable curves, and u can build segment by segment.
ThirdEye
06-16-2003, 11:25 AM
poly by poly forever
Phasmatis
06-16-2003, 11:30 AM
Yeah, you can't beat poly modeling.
Sometimes poly by poly, and sometimes start with a box if that's the rough shape of the object. If I'm making a sphere, I use the sphere tool. ;)
poly by poly forever
:buttrock:
LucentDreams
06-16-2003, 02:02 PM
Originally posted by MJV
Sometimes poly by poly, and sometimes start with a box if that's the rough shape of the object. If I'm making a sphere, I use the sphere tool. ;)
Coudlnt' have said it better myself MV. I don't have a specific method I use, I do whatever works best (or at least seems like it would work best at the time) I typically do start off with a box, but halfway into a model I may continue modeling say the arm poly by poly. rather then extruding and cutting.
Oh, and Deltaadmin, if the main isue with box modeling is the fact that it occludes the reference, why ot turn the object on XRAY (or in XL 7 apply a transparent material. Thats how I made the moose from my original sketches back in XL 7
wesware
06-16-2003, 02:19 PM
I agree with MV. More times than I care to mention I have created a primitiv cube... made it editable.. knife cut here, knife cut there... scale... scale. Boy I'm really on my way now... Hey! isn't this a cylinder?
AdamT
06-16-2003, 02:25 PM
Originally posted by wesware
I agree with MV. More times than I care to mention I have created a primitiv cube... made it editable.. knife cut here, knife cut there... scale... scale. Boy I'm really on my way now... Hey! isn't this a cylinder?
Same here.
ThirdEye
06-16-2003, 02:37 PM
When i was learning the modeling basics i tried box-modeling a lot of times for a simple reason: all i found surfing the web were 3DS Max or Maya tuts. The problem is C4D doesn't support ngons, so i had to clean the mesh a lot of times during the modeling process, and i started to hate box modeling. I had two chances: switching to Max for modeling or learning pbp modeling, I'm happy i learnt pbp :D
dandavis
06-16-2003, 02:51 PM
I'm a box modeler myself (in combination with whatever works), but more and more, I'm hearing about Poly-modeling. I'm very curious about this method. Does anyone know of any tutorials for this method of modeling?? How do you do it, do you use the bridge tool to connect verticies?? dano
ThirdEye
06-16-2003, 02:59 PM
Originally posted by dandavis
I'm a box modeler myself (in combination with whatever works), but more and more, I'm hearing about Poly-modeling. I'm very curious about this method. Does anyone know of any tutorials for this method of modeling?? How do you do it, do you use the bridge tool to connect verticies?? dano
You basically add points and bridge them or start from a quad and extrude an edge. A really really good tut for head modeling can be found here: www.thehobbitguy.com , Dave is a real master, i'm too fond of his meshes!
dandavis
06-16-2003, 04:03 PM
WOW! Seems extremely tedious and time consuming. BUT, looking at the results, It seems like an essential method. dano
WOW! Seems extremely tedious and time consuming.
With practise itīs as fast or faster than boxmodeling - with far more control of the mesh/edge loops.
Just give it a try and donīt forget the clone tool is your friend! ;)
AdamT
06-16-2003, 05:04 PM
Bunk did a couple of great diagrams outlining the point-by-point method:
http://www.bunk.cistron.nl/plaatjes/eye_nose_mouth.jpg
http://www.bunk.cistron.nl/plaatjes/face.jpg
If you use control extrude on your poly models it is as fast if not faster than box modeling.
poly or point modeling rocks.
STRAT
06-17-2003, 08:17 AM
fav modelling method - AutoCAD
fav modelling method - AutoCAD
Tehheeheh - nothing beats SuperSculpey!
miketche
06-17-2003, 06:31 PM
I'm like a lot of other people. I do what get's the job done.
If I'm doing a simple model I'll usualy do box modeling. But for more complex models I'll do poly by poly for more control.
And I also use all the other tools available in C4D.:bounce:
Katachi
06-17-2003, 06:45 PM
Hi,
well, I seem to be the last complete box modeller huh? I am using boxmodeling for each and every model I create.
I used to model poly-by-poly when I started with Cinema 4D and also modelled long time that way. But then I tried the boxmodeling way and darn. Much more intensive modeling for me, much better shape control and faster results. Even if I model a sphere I am using a box at first! :D
Tweaking the mesh is easier for me than poly by poly. And with the new edge tools, my MESS plugin, CTS, Iron, DeepCutLiner, DPRotate (yes, I am really using my own tools :) and spinQuad I have everything that makes box even faster.
Anyway, at the end it depends on the modeller how fast or how slow a method is. There is no "This is faster than this...", but if somebody asks me for the differences I always say:
Boxmodeling is intuitive, with better overview, better overall shape control.
Poly-by-Poly is cleaner, more precise and easy to learn.
Just my 2 Cents opinion...
Kotayus
06-18-2003, 07:24 AM
Sphere > make editable > crumple > extrude
....whats modeling?
Halogen
06-18-2003, 08:35 AM
ROFL hahah nice ;)
Halogen
06-18-2003, 09:32 AM
Koyatus' method of modelling is so l33t. I gave it a shot just then and boy the results speak for themselves!
http://members.lycos.co.uk/halogen3d/Images/abstracrap.jpg
I mean isnt that l33t or what ROFL :D
Good Day!
Shademaster
06-19-2003, 10:37 AM
I am definatly a box modeller. I do point bu point for architectural design for a more precise result, but with any other kind of modelling I do (from a) box-modelling. Can't live without it :bounce:
Demonslayer
06-19-2003, 03:34 PM
I'm still just a beginner, but most of the time I just make splines of parts and then use loft nurbs, works quite well....
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