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View Full Version : just a cell phone...


Marc Andreoli
06-16-2003, 07:32 AM
I started to model my cell phone as a little exercise, trying to do some easy 'industrial design' stuff...

I am using good old sub-D surfaces in 3DSmax and I am trying to avoid 'collapsing' the mesh before adding detail, which makes it interesting when dealing with cutouts, three way angles etc.

NURBS would probably produce a cleaner mesh, but hey, as I said: this is an exercise... :hmm: Maybe I shoud learn Rhino...

Modeling is not quite finished yet, and then I can tackle textures and materials. Hopefully I will also be able to create a little backround so the phone doesn't float in outher space. I also want to start playing around with different renderers (currently it is just max scanline), not sure what is available as demo versions.

Anyway, here is the first pic:
http://www.mandreoli.com/stills/phone06.jpg

WChestnutt
06-16-2003, 08:27 AM
looks nice!:thumbsup:

good clean mesh.

Marc Andreoli
06-23-2003, 06:54 AM
thanks, here is a little update. Basically just added a texture for the keypad and changed the lighting a bit... still rendered in 3DSmax, standard scanline (one skylight for diffuse lighting+ one pointlight for the specular highlights)



http://www.mandreoli.com/stills/phone07.jpg

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