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halogenic139
06-15-2003, 11:31 PM
I cannot find the answer to this anywhere!

How can I mirror nurbs surfaces or curves?

is there no way?

thanks for the help

Ken Koala
06-16-2003, 06:20 AM
try negative values in the scale attributes of the object (depending on what axis you wish to mirror)

Ken
:beer:

anakinskywalker
06-16-2003, 11:58 AM
Duplicate the nurb surface..scale in the opposite direction using the icon ... same as entering negative value in scaling.

-=SunDoWneR=-
06-16-2003, 12:35 PM
Hi , ...

just dublicate your surface with the opposite scale valus (1 -> -1)

if you want to edit something and want to have it symmetrical after you made your dublication, ... you can manage this easiely through instance geometry. When u tweak a vertex/edge... on the f.e. right half, the mirror vertex will updade immediatly. I used this for a headshape i made. when you've dublicatet your surface, ther will be kind of a hard line between your surfaces (if you tweaked alot before). to get rid of this you have to manually tweak you vertices. just vertexSnap the 2nd ones to the vertexes on the middle and move them straight away using the default move tool in Z direction. but this just for maybe further help :cool:

HF

halogenic139
06-16-2003, 08:14 PM
thanks so much!!!

i had been playing with the rotate values, and never even thought of using the negative scale value!

really, u guys have been a great help

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