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Noisebastard
11-16-2008, 11:58 PM
Making of Classic Girl by wangshiyong on 3DM3.com
in this article I am pleased to be sharing with you all the difficulties and feelings that came up during the creation process of this piece; if this making of article can offer you some help, I will be very happy indeed! I also welcome your e-mails to discuss any aspect of cg. Together, I hope to grow with you on the road of creating great cg together
READ HERE >>> (http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=154)

http://www.3dm3.com/features/154/head.jpg

ultramedia
11-17-2008, 01:01 AM
Hey, just wanted to say thanks for a great article! :bowdown:

It's frustrating when so called articles/tutorials get listed here but they don't actually say or show anything useful, but your screenshots are really helpful. Your face topology looks really good (I'm no expert though), and the hair screenshot is great too.

vfx
11-18-2008, 12:31 PM
Bit vague but good to see some of the process.

I still think your strongest element is the shaders on the hair.. a detailed breakdown of this would be more than welcome if you don't mind sharing. As few know how to achieve such results without resorting to hair systems.

ienrdna
11-18-2008, 01:18 PM
without resorting to hair systems.

I think hair system IS used.

vfx
11-19-2008, 04:13 PM
I think hair system IS used.

No it's not.. if you look at the making of you'll see it's done with nurb planes! Hair systems like Shave and a Haircut or Maya/Max hair is not being used here.

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11-19-2008, 04:13 PM
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