idrisguitar
11-16-2008, 12:28 PM
basically i created a poly head. and some simple bones in the head. smooth bound them. and then went in to paint weights.
however it seems whenever i paint one of the joints' weights, it totally affects EVERY other joint in the heirarchy.
for example do the jaw, then i move on and do the eyelids. then i go back to the jaw and all of a sudden there are weights all over the place.
i have tried 'holding the weights' but when i do this and try an edit an unheld joint it just makes the vertices jump around and ruin the mesh.
im just hoping you can advise me on this because i simply can rig the head properly at the moment with all joints weights leaking into each other as i edit them.
thanks
~
Idris
however it seems whenever i paint one of the joints' weights, it totally affects EVERY other joint in the heirarchy.
for example do the jaw, then i move on and do the eyelids. then i go back to the jaw and all of a sudden there are weights all over the place.
i have tried 'holding the weights' but when i do this and try an edit an unheld joint it just makes the vertices jump around and ruin the mesh.
im just hoping you can advise me on this because i simply can rig the head properly at the moment with all joints weights leaking into each other as i edit them.
thanks
~
Idris
