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View Full Version : Follicle jumps on a poly mesh


Pixelclown
11-15-2008, 09:49 PM
Hey folks, I've searched for an answer but didn't found one. So I'm hoping you might be able to help me.

I've attached a follicle node to a poly surface with clean UV-layout. Everything works fine. But when the mesh gets deformed the follicle jumps slightly to another position on the mesh and gets a new rotation. Anyone knows that problem?

I'm just trying to stick some teeth to a mesh. Maybe someone could help me? I've attached two pictures for further explanation.

Thx for any responses,
Jonas

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11-15-2008, 09:49 PM
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