CiaranM
11-14-2008, 06:47 PM
Hi,
I'm not a Max user myself, so please bear with me.
I'm trying to transfer a simulated mesh from XSI to Max so that our Max user here can render the simulation on his side.
My first instinct was to export an OBJ sequence and import that into Max. Our Max guy found a nice script to do this and it works well. Unfortunately, the script loads the entire sequence into the scene and from what I gather it simply animates the visibility of each object. With the size of our final simulation approaching 75 Mb per OBJ, loading any decent length of animation will cause memory issues....
I was hoping there might be a straightforward or already existing solution (perhaps a script) to load objects into the scene on demand and delete them after the frame has progressed.
I'm totally unfamiliar with Max's SDK, but know this would be possible to script in XSI.
Any ideas how I might proceed with this, or recommendations that I can make for our Max guy?
Thanks!
P.S. point caches are not an option, since the mesh is not consistent between frames.
I'm not a Max user myself, so please bear with me.
I'm trying to transfer a simulated mesh from XSI to Max so that our Max user here can render the simulation on his side.
My first instinct was to export an OBJ sequence and import that into Max. Our Max guy found a nice script to do this and it works well. Unfortunately, the script loads the entire sequence into the scene and from what I gather it simply animates the visibility of each object. With the size of our final simulation approaching 75 Mb per OBJ, loading any decent length of animation will cause memory issues....
I was hoping there might be a straightforward or already existing solution (perhaps a script) to load objects into the scene on demand and delete them after the frame has progressed.
I'm totally unfamiliar with Max's SDK, but know this would be possible to script in XSI.
Any ideas how I might proceed with this, or recommendations that I can make for our Max guy?
Thanks!
P.S. point caches are not an option, since the mesh is not consistent between frames.
