Soul_survivor
11-14-2008, 07:01 PM
Here is a quick rundown of what im trying to do:
Im making a planet and i want to make the surface texture completley procedural so that i dont have to use a massive BMP on the surface. I want to be able to zoom in relativley close and maintain good quality. Furthermore i want to have all the planets major rivers flow from one location outward so i want to be able to put more vegetation along the edges of those 12 rivers.
My problem:
I dont know how to get the procedural benefits and have enough control to say "i want long curvy/meandering green lines coming away from the main water source"
Any suggestions?
Im making a planet and i want to make the surface texture completley procedural so that i dont have to use a massive BMP on the surface. I want to be able to zoom in relativley close and maintain good quality. Furthermore i want to have all the planets major rivers flow from one location outward so i want to be able to put more vegetation along the edges of those 12 rivers.
My problem:
I dont know how to get the procedural benefits and have enough control to say "i want long curvy/meandering green lines coming away from the main water source"
Any suggestions?
