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Vegeta
06-15-2003, 04:44 AM
(Edit): Using MAX 3.1 for all of this....

Yesterday I decided to finally dive into working on a car. I have read the tutorials, but until lately, have not understood exactly how to go about it. I decided I would go after something big right off the bat, something done by many so I can get an idea from others: The Audi TT

I started with heading over to suurland.com and got some Audi TT blueprints.

I have a ton of pics as I have kept a pretty good worklog along hte way. in total so far I have spent about 2 hours working on it and have the basic shape pretty much done, and now only need details.

I have ran into a few problems. I am modelling it mainly with patches, then converted to meshes and joined and welded together. some places I just used plane X by Y size to fill gaps. THe problem was that I ran into places where I needed to fill a space that had maybe six vertices/edges on one side and only maybe two on the otehr. I have yet to find a good way to mesh those to together and a polygon hasn't sufficed since I am not usre how to make one that is smooth like a mesh.

You will see what I mean in some areas, look for a bunch of jumbled faces.

I took screens of some small images, smoothed & highlighted with edged faces for you wireframe people.


Note: I did not follow many tutorials with box modelling and all the edge tripling/doubling... im not sure hwo to do a lot of that yet, and I need to learn.


If anyoen could tell me how to add vertices to an edge or subdive a single face/brick/element... that would be good. I need help with that kind of great detail in defining lines...

(EDIT2): i just notcied after comparing to otehr tutorial images how much this sucks...

All images are pre-mesh smooth, so its easier to model and less comp-intense:


http://www.tunamart.com/images/audi1.jpg

http://www.tunamart.com/images/audi3.jpg

http://www.tunamart.com/images/audi5.jpg

http://www.tunamart.com/images/audi7.jpg

http://www.tunamart.com/images/audi9.jpg

That is is so far. To get the definign lines I am goign to have to learn how to do some mroe things... but am I on the right track?

Vegeta
06-15-2003, 10:02 PM
Update:

http://www.tunamart.com/images/audirender.jpg

mikesnail
06-15-2003, 11:54 PM
hi, ok i will be honest with you, i think you have completely overshot yourself here compared to your current skills, i would suggest that you start modelling much simpler objects to get used to the tools and the methodology reqiured whilst modelling.
in terms of hints and crit, first off, you have far to many polygons, that is why your surface is so un-even. try to define areas that require definition, but dont waste polygons where there not needed, and always try to keep your mesh as clean as possible as there is a complete mess of poly's around the area where the ehad light should go.
hope that helps, try again with a simpler object to model. practice helps a lot, but dont overkill ;)
mike

Vegeta
06-16-2003, 12:34 AM
thx for being honest. I have never mesh modelled something on this scale before from blueprints, mainly everything else was simple objects, box-modelled stuff, and abstract work.

I sorta stopped there and am currently working on an in-depth tutorial on the processes for this sort of thing.

mwkmn
06-16-2003, 12:51 AM
If you're to choose any simpler car model,

Oldschool Volvo is always there for you :p

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