View Full Version : Special Effects: Bullet Shell Rain
digital NUT 06-14-2003, 10:52 PM Hey fellow artists. I was just playing Counter-Strike when I thought of a very simple idea: shell shower. I need more ideas on what to add to the shells to make the scene more dramatic. Ideas and crits plz...
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Corn Dog
06-14-2003, 10:55 PM
Ummm smoke from the cartridges, some sorta background.
mushroomblue
06-14-2003, 11:15 PM
I recommend light flashes from the muzzle flare. Assuming this is shells ejecting from a gun that's being fired, and not just emptying the ol' bag-o-shells.
digital NUT
06-15-2003, 01:10 AM
Ok, I was afraid of this :p . Anyways, I'm using 3ds MAX 5. I'm not sure how to accomplish the smoke without adding tons of particle sprays to each individual shell. Help please?
Eman597
06-15-2003, 03:47 AM
is this just an image, or are you planning to animate, or is this like a script where you can "add a shell shower!"? cause i think that would be a neat particle system
digital NUT
06-15-2003, 04:27 AM
This is in fact, a particle spray. I modeled a shell and used it as the chosen object for my super spray. And yes, I will be animating this. I added a flashing spotlight for the muzzle flash...but I still need help with the smoke.
digital NUT
06-15-2003, 04:38 PM
Help with the smoke please? Anyone?
Also, what type of background suits this kind of situation? Backdrop wise.
Marc-Aurele
06-16-2003, 03:29 AM
Could you attach a particle spray to the mouth of the shell that you're instancing, than when it gets sprayed out it would carry the smoke with it?
Eman597
06-16-2003, 05:24 AM
im thinking just a blurred (cause of DOF) street or alleyway, but with that lighting it looks pretty bright. update image plese
digital NUT
06-16-2003, 07:13 AM
I'm not sure if this is the alleyway you had in mind, but I feel it suits the situation well. And about the smoke: no, I can't have a particle spray within a particle spray. Tried it. Any other ideas?
digital NUT
06-16-2003, 05:58 PM
Cmon guys, help with the smoke?
biffen
06-16-2003, 06:35 PM
Just use particles man. You'll have to have a shit-ton of them with very low opacity, but it will work. I just hope you have a decent machine to render on. Good luck.
digital NUT
06-16-2003, 06:40 PM
Originally posted by biffen
Just use particles man. You'll have to have a shit-ton of them with very low opacity, but it will work. I just hope you have a decent machine to render on. Good luck.
Like I've said before, I cant have a particle spray in a particle spray, but I'll try to just several particle sprays....
zachgrachan
06-16-2003, 07:19 PM
could you have nulls(locators, etc) following(parented to) the first particle spray, with second particle spray following the nulls?
digital NUT
06-16-2003, 07:42 PM
No that's not possible in MAX (or atleast I can't do it) since the spray is not geometrical and cannot be given any nodes.
Hey if you have a subscription with discreet you can get the Particle Flow extension. I don't have Max 5 myself, yet, check out PFlow Videos (http://www.particlefx.com/education/PFlow/) which goes through all of the new particle effects including spawning one new particle from another seperate particle at a certain speed, age, time, etc... Very much in lines with what you are looking for I think.
digital NUT
06-17-2003, 04:10 AM
Thanks alot for the help, and sorry, I don't have a subscription with discreet. So I guess I won't be able to accomplish this feat in a professional manner. More suggestions welcome.:beer:
digital NUT
06-18-2003, 04:35 AM
So that's it? No ideas on smoke? Oh darn:hmm:
Zuyax
06-18-2003, 02:16 PM
Actually you can have a second particle system (the smoke) set up to emit from a first particle sytem (your empty casings). Use a 'mesher' type object to turn your first set of particles into geometry and then link the second set of particles to that. Its kinda complex for me to explain properly, but the help files should tell you what you need to know about the mesher object.
I have used this type of set up to create the effect of tracer bullets where the actual bullet glows and as it travels through the air it leaves a faint trail of smoke behid it.
Good luck
digital NUT
06-18-2003, 07:26 PM
Sorry, don't know what a mesher is. You mind walking my through this? Is the mesher a modifier? Help, for this sad, sad artist.:hmm:
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