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View Full Version : how the heck do I import a illustrator file as a spline in v8?


addicted2_3D
06-14-2003, 10:31 PM
how the heck do I import a illustrator file as a spline in v8? There is mention of it in xpresso, but there certainly a different workflow than previous versions? I would love some help as to how I go about importing a illustrator file in v8 so I can extrude it?:bounce:

pasto
06-14-2003, 10:34 PM
Well just Merge it with command-shift-O.
It has to be illustrator 8 fomat I think.

pasto

addicted2_3D
06-14-2003, 11:14 PM
okay I got it to work, but what causes all this extra crap to be imported with the spline, like mulitple copies, misc. points, etc?

VestanPance
06-14-2003, 11:38 PM
Basically everything that is a layer becomes a spline...I even think that guides get imported.

I always make a compound path and delete anythin extra.

GXC
09-13-2003, 07:49 PM
it dose not work for me... :'( i saved it to Illustrator 8(i have 9) then i pressed ctrl+shift+o and selected my illustrator file but nothing hapened... :annoyed:

pasto
09-14-2003, 07:51 AM
watch carefully where it appears, because it is often uncentered in the view.
I merge dozens of splines averyday here, must be a problem in AI. May be you left a transparency or an unknown attribute to your curve that C4D can't read.

pasto

VestanPance
09-14-2003, 09:04 AM
Actually it turned out to be a missconception between inporting vector lines and bitmaps. He was trying to import bitmaps saved in an Illustrator file.

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