View Full Version : How do you model a flathead screw?
Lexalotacus 11-13-2008, 02:16 AM I mean, sounds easy.... but I cant seem to wrap my head around it. How would you guys model a flathead screw? Just the top part and not the spiral part cause that wont be seen so there's no point in doing it...
Any help would be awesomely appreciated.
Thanks
L
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Piflik
11-13-2008, 08:43 AM
Create a cylinder, scale the top up and cut or boolean the recess.
Lexalotacus
11-13-2008, 03:28 PM
I'm going to stay away from booleans for this model... I dont feel like they have a very good result (wierd mesh issues).
Anyone else? MAybe toss up a screen capture of how you do it?
Thanks again.
L
hi :)
create a cylinder with 32 segments, turn into an editable poly and delete everything but the top. cut it like this:
http://www.anotomie.com/tutorials/flatheadscrew/01.jpg
extrude with a negative value whatever parts you want for the recesses.
http://www.anotomie.com/tutorials/flatheadscrew/02.jpg
target weld vertices until you end up with something like
http://www.anotomie.com/tutorials/flatheadscrew/03.jpg
define the edges
http://www.anotomie.com/tutorials/flatheadscrew/04.jpg
and add a turbosmooth
http://www.anotomie.com/tutorials/flatheadscrew/05.jpg
just a quick and dirty walkthrough i got while trying it. i assume you have basic hard surface modeling knowledge.
hope it helps :)
cheers
Sasho90
12-27-2008, 01:01 AM
Hi, divi,
Interesting workflow. My suggestion is that after looking at your topology you don't need a meshsmooth/turbosmooth modifier for such an object. I think that it will look as good even with regular smoothing from "edit poly". No need of thousands of polys for such a small object which may not even be close to the camera. ;)
thorn3d
12-27-2008, 04:00 AM
"+" Font spline & circle spline. Combine. Extrude. Convert to polys. Delete bottom.
thorn
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