View Full Version : Steampunk Myths and Legends Entry: Kimmo Ala-Ojala
kojala 11-12-2008, 06:21 PM Kimmo Ala-Ojala is entered in the "Steampunk Myths and Legends" update: View Challenge Page (http://features.cgsociety.org/challenge/steampunk/view_entries.php?challenger=15948)
Latest Update: Final Image: Play it loud
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1231790286_medium.jpg (http://forums.cgsociety.org/showthread.php?p=5613873#post5613873)
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kojala
11-12-2008, 10:26 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226528776_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226528776_large.jpg)
Ok heres my idea:
a scientist building a robot or a man controlled giant armour and he is testing the hand piece.
kojala
11-14-2008, 07:14 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226690072_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226690072_large.jpg)
hey.
Ive got a new idea. steampunking a character from the finnish mythology "väinämöinen"
image by Akseli Gallen-Kallela
wikipedia:
http://en.wikipedia.org/wiki/V%C3%A4in%C3%A4m%C3%B6inen
kojala
11-14-2008, 07:18 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226690282_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226690282_large.jpg)
image by Akseli Gallen-Kallela
..
kojala
11-14-2008, 07:50 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226692231_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226692231_large.jpg)
and Im going to put this tradiational instrument there too. steampunk styled of course.
http://en.wiktionary.org/wiki/kantele
kojala
11-15-2008, 12:07 AM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226707640_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226707640_large.jpg)
started with mudbox
kojala
11-16-2008, 01:09 AM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226797763_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226797763_large.jpg)
plucked string instrument
cgnemo42
11-16-2008, 05:48 AM
Really like the idea behind this one. Had not heard about this story before now and enjoyed reading about it. I like the way you're going with this so far. Keep up the good work!
kojala
11-18-2008, 12:01 AM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226966512_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1226966512_large.jpg)
plucking machine
Daxtor
11-18-2008, 12:24 AM
A very nice start, I love the mechanical parts with the three gears for the plucking machine, complex set up without being completely illogical. Best of luck on your project!
kojala
11-18-2008, 10:45 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048348_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048348_large.jpg)
kojala
11-18-2008, 10:47 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048431_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048431_large.jpg)
kojala
11-18-2008, 10:48 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048529_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048529_large.jpg)
kojala
11-18-2008, 10:49 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048582_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048582_large.jpg)
kojala
11-18-2008, 10:50 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048648_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227048648_large.jpg)
Micro26
11-18-2008, 10:56 PM
good start on the model,I also like the concept with a steampunk version of a musical
instrument.
kojala
11-19-2008, 01:01 AM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227056499_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227056499_large.jpg)
new gears
kojala
11-20-2008, 12:30 AM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227141031_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227141031_large.jpg)
bringing the väinämöinen
kojala
11-25-2008, 01:04 AM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227575086_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227575086_large.jpg)
Redesigned the instrument and tested some materials
kojala
11-25-2008, 11:13 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227654823_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227654823_large.jpg)
redesigned a part in the steam instrument and one more material test
kojala
11-25-2008, 11:41 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227656460_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227656460_large.jpg)
heres the wires of the steam box
Ive been doing mutch of optimizing because my OS is 32bit I keep running out of memory while building heavy scene.
kojala
11-26-2008, 11:00 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227740404_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227740404_large.jpg)
testing camera angles and materials.
I dont have mutch time with this so Im
trying to keep materials as simple as possible.
Very nice style.... Your textures are great!.... Maybe less brightness...but, is a personal opinion...
Good start....
Cheers
Bira
kojala
11-27-2008, 07:29 AM
yes you might be right, its too bright..
todo list:
1) add some dirt and scratches to the material
2) more materials now only metal (some wood pieces, black/darker pieces... etc)
I like it as it is...I admit...the last render is a bit shiny...but is so well done that i cant see a mistake in it.
Good job...:thumbsup:
kojala
11-28-2008, 12:07 AM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227830870_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227830870_large.jpg)
heres the updated instrument.
added some color variation and dirt and
scratches. there might be too mutch of
dirt and scratch... "must go to sleep"
what do you think?
mrpeace
11-28-2008, 05:42 AM
Unique brasswork there! I would suggest a "rustiness" in your textures as well.
kojala
11-28-2008, 09:38 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227908296_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1227908296_large.jpg)
here turned down a bit the bump and put some blue/green color to corroded spots
and I kept the corrosion away from the top of the instrument cos it didnt felt good that the players hands would be in corroded strings.
tubes are supposed to be copper and square parts brass and darker stands are cast iron maybe..
greenpizza
11-28-2008, 09:59 PM
amazing progress, well done, maybe just to say that maybe you can use probably an intermediate value of dirt between both previous images. good work! :buttrock:
Hey Kimmo,
Really cool work, great model and textures for the instrument, great :D Cheers!! :beer:
kojala
12-01-2008, 11:04 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1228172660_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1228172660_large.jpg)
Remodelled the character in maya cos my laptop cant handle mudbox and objects over 50000 polys. In maya I can optimize it easily.
about the instrument:
All textures are enviroment textures, 3D or projected cos I dont have the time to tweak the uvs. :)
kojala
12-05-2008, 01:10 AM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1228439404_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1228439404_large.jpg)
finally I got the character next to the instrument.. brass and copper materials need some work
kojala
12-12-2008, 10:06 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1229119557_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1229119557_large.jpg)
well.. now when I see this in here I notice that bolts in the near pipes are too large..
kojala
12-16-2008, 11:05 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1229468754_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1229468754_large.jpg)
Coolavy
12-16-2008, 11:28 PM
Nice job, but in my opinion you could make kantele more visible becouse now it's somehow lost between all of these machinery. But it's still great pic.
kojala
12-17-2008, 06:43 AM
Thanks. I might do that.
well Im happy with the composition but Im planning to change
the lights setup so the väinämöinen and kantele would be
in the center of the lights.. lightning/sparks coming from the strings? who knows..
and the bottom and background of the image would be darker.. I even might put some blur to the background pipes
kojala
01-08-2009, 05:16 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1231434956_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1231434956_medium.jpg)
Well its finished.
Ive changed quite a lot the materials and lightining. I like more this 2d/painted style.
So I used only Maya+MentalRay and Photoshop. I also tried MudBox but my machine couldnt handle it.
Main character is Väinämönen, part of finnish mythology. In many stories he is known as the god of chants, songs and poetry. So Ive built him a steampunked string instrument "kantele" and a steampowered amplifier.
The story:
Väinämönen is starting tonights show.
The amplifier runs smoothly and audience is exited. Instrument seems to work all right.
Then he switches on his left kantele controller.
first sounds rise to the night and the crowd goes wild.
mrpeace
01-11-2009, 10:02 AM
Amazing...this image has STYLE...I love how you have implemented the GRUNGE look in the image. And the overall color tones really look appealing! Good Luck!
:thumbsup:
kojala
01-12-2009, 07:58 PM
http://assets.cgsociety.org/challenge/entries/22/15948/15948_1231790286_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15948/15948_1231790286_medium.jpg)
Just updating a bit. Fixed the smoke, now its fully 2d smoke and looks more real. also tweaked the beard.
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