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View Full Version : Rigid-body solver, a fast one for maya 2009?


watti
11-12-2008, 05:07 PM
Hello! well there was Bullet and a build of Nima to maya 2008... And now, well there is 1.6 Of blastcode.. But that doesn't work whit Windows Xp x64 And n-cloth is okey, but slow, realy slow if you compear to Physix. So is there any other way? Any other plugin, or whatever? :) For maya 2009 x64

And well i can install windows xp x86 but then i can't use all of my 4 gb ram..
Please help me out here!

Thanks! //Simon!

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