PDA

View Full Version : Steampunk Myths and Legends Entry: Vikram K. Mulligan


vmulligan
11-12-2008, 02:37 AM
Vikram K. Mulligan is entered in the "Steampunk Myths and Legends" update: View Challenge Page (http://features.cgsociety.org/challenge/steampunk/view_entries.php?challenger=15844)

Latest Update: Final Image: Sisyphus
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1232333743_medium.jpg (http://forums.cgsociety.org/showthread.php?p=5627489#post5627489)

vmulligan
11-12-2008, 03:27 AM
I'm looking forward to this challenge. Ideas so far:

--Little Red Riding Hood or Wizard of Oz (Forest of Pipes?)
--Robin Hood
--Davey Crockett
--Phantom of the Opera/Hunchback of Notre Dame
--Legend of Sleepy Hollow/Rip Van Winkle
--The Odyssey (The Challlenge to the Suitors? The Sirens? Visiting Hades?)
--The Myth of Sisyphus
--The Iliad (Mechanical Trojan Horse? [And yes, I know the Trojan Horse is not in the Iliad])
--The Judgement of Paris? The Maidens of Hephaestus?
--Aesop's Fables (The Tortoise and the Hare? The Grasshoppers and the Ants?)
--Judeo-Christian or Christian mythology (Steampunk Creation? Noah's Ark? [Non-comedic] Crucification?)
--Steampunk Hamlet/Midsummer Night's Dream/Tempest/Lear (storm scene -- walking through the exhaust of an enormous steam engine)?
--20000 Leagues Under the Sea
--Cobbler and the Elves
--King Midas
--Daedalus and Icarus
--Narcissus and Echo
--Prometheus (Providing fire for steam engines?)
--Steampunk Ganesh
--Steampunk Hell/Hades/Four Horsemen (with half-dead mechanical horses?)
--Sodom and Gomorrah
--Orpheus
--Beowulf and the Dragon
--Steampunk Hydra
--Gilgamesh and Enkidu fighting a steampunk Humbaba
--Peter Pan
--Pinocchio
--Mad scientists (Frankenstein's too obvious, but there are others...)
--The First Men in the Moon
--The Goose that Laid The Golden Eggs
--Jack and the Beanstalk
--King Arthur (The Knights of the Cog Table?)
--Lady of Shallot
--Steampunk Court of Louis XIV? Louis XVI?
--Steampunk Atlantis (already done by Disney, methinks)
--Ashton Kutcher -- Steampunk'd!

I've also had the idea of a steampunk hearing aid, wristwatch, or Segway, though I don't think I could incorporate any of these into anything mythology-related.

vmulligan
11-12-2008, 05:46 PM
Okay, I think I've narrowed it down to two possibilities:

--A mechanized beanstalk, with a Victorian Jack looking up in amazement in preparation of his climb.
--A Clockwork Sysiphus, with Sysiphus pushing an enormous cog, piston, or mainspring against increasing resistance.

vmulligan
11-16-2008, 07:56 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1226822207_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1226822207_large.jpg)

This is an initial concept for the "Sisyphus" image. The final piece will depict Sisyphus trapped in a clockwork Tartarus, attempting for all eternity to unwind a mainspring but doomed to fail repeatedly, thus powering a mechanism that counts off his attempts. Admittedly, this is more "clockwork-punk" than steampunk, but hopefully it falls within the bounds of the style.

This is a quick sketch done with an ancient version of Poser that came with a magazine. For the final version, I'll probably use ZBrush to sculpt Sisyphus, Maya and Wings for additional modelling, and either Indigo or LuxRender for rendering.

vmulligan
11-16-2008, 07:27 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1226863620_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1226863620_large.jpg)

Here's a quick sketch for the Sisyphus concept. See my previous post for an explanation.

Legacy40k
11-16-2008, 07:35 PM
Nice to see I wasn't the only one with an abundance of ideas to choose from, making picking something to do hard!

I love the idea with the clock rather than pushing the boulder. Clockwork/Steampunk I think are pretty much the same genre, sometimes steam isn't the best power source.. then it's clockwork!

vmulligan
11-16-2008, 07:59 PM
I know -- this challenge give artists a lot of material from which to choose. There is a lot of mythology out there -- Greek, Roman, Hindu, Judeo-Christian, Persian, Norse... I wanted to pick something fairly recognizable, but at the same time, I suspected that some of the obvious ones (Daedalus and Icarus, The Trojan Horse, etc.) would be chosen frequently. Hopefully Sisyphus will be fairly original, and at the same time fairly well-known.

Thanks for the comments. Yes, hopefully no one will get too bent out of shape over the distinction between clockwork and steam power :) .

nwiz25
11-16-2008, 09:19 PM
very interesting concept dude! waiting to see how it materializes ..
i wish you good luck! :thumbsup:

vmulligan
11-16-2008, 10:26 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1226874405_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1226874405_large.jpg)

Well, time to get started. To help me get the mood straight in my own mind, I figured I'd start with the floor of Sisyphus' prison. This was created procedurally with DarkTree Textures 2.51 and tweaked in Photoshop to bring out the reddish blotches -- possibly dried blood from the many times that Sisyphus has fallen when the mainspring snapped back.

vmulligan
11-16-2008, 10:28 PM
very interesting concept dude! waiting to see how it materializes ..
i wish you good luck! :thumbsup:

Thanks! And same to you, eh?

SpiritDreamer
11-18-2008, 02:25 AM
Hi...vmulligan
I like this concept ..Looking forward to seeing how you handle it.
Interesting take on that theme..:thumbsup:
GOOD LUCK WITH IT.
Glenn

vmulligan
11-18-2008, 06:21 AM
Hi...vmulligan
I like this concept ..Looking forward to seeing how you handle it.
Interesting take on that theme..:thumbsup:
GOOD LUCK WITH IT.


Thanks, Glenn. I'm going to work on some of the mechanical shapes (the gears, the chains, etc.) next, and I'll post some more images soon.

vmulligan
11-19-2008, 06:49 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1227077358_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1227077358_large.jpg)

Here's an initial attempt at a gear. I'm still kind of playing around; I'm not sure yet whether this particular model will make it into the final image or not.

vmulligan
11-26-2008, 07:36 AM
I've been thinking about the gears I'll be needing. Basically, I'll want to be able to increase or decrease turn rates by a factor of ten. It'll probably be best to do this in two steps. I'll therefore need three sizes of gear:

Size 10 gears: 30 spokes; radius 4.7746483
Size 3 1/3: 10 spokes; radius 1.5915494
Size 3 gears: 9 spokes; radius 1.4323945

To increase turn rate ten-fold:
--Size 10 gear turning at 1x
--Mesh with Size 3 1/3 gear turning at 3x
--Axial connect to Size 10 gear turning at 3x
--Mesh with Size 3 gear turning at 10x

I'll double-check the above when I'm more awake to make sure that it makes sense...

vmulligan
11-26-2008, 08:06 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1227686783_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1227686783_large.jpg)

Here's the modelling so far on the size 10 gear.

vmulligan
11-26-2008, 05:13 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1227719589_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1227719589_large.jpg)

Here's the completed model for the size 10 gear. I still need to set up the UV maps and texture it.

vmulligan
11-29-2008, 08:33 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1227947612_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1227947612_large.jpg)

Here's the size 10 gear with diffuse, bump, and specular textures. These were generated procedurally with Darktree Textures 2.51, and then baked to maps with Maya 7. I also rendered out an occlusion map with Maya and used it to control the distribution of the rust, which is a little trick I like to use to help the rust to follow seams and creases in the model.

vmulligan
12-01-2008, 06:05 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1228111553_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1228111553_large.jpg)

Here's the size 3 1/3 gear alongside the size 10 gear. I might darken the texture somewhat to make the metals a bit more similar...

vmulligan
12-02-2008, 06:37 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1228199841_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1228199841_large.jpg)

Here's the size 3 gear model. Textures to come.

vmulligan
12-03-2008, 05:09 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1228280974_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1228280974_large.jpg)

Here's how I'm doing the rust distribution. I'm using the occlusion map to control the "rustiness" of the surface.

mrpeace
12-03-2008, 02:00 PM
Nice designs. Keep it up!

vmulligan
12-04-2008, 02:18 AM
Thanks, Sachithra. Incidentally, that's a good screen name.

vmulligan
12-06-2008, 10:49 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1228603746_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1228603746_large.jpg)

I've completed the textures on all three sizes of gears, now. The shader I'm using here is temporary. The gears will look much better when rendered with Luxrender or Indigo (or possibly Aqsis -- I still haven't decided).

vmulligan
12-20-2008, 09:58 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1229810310_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1229810310_large.jpg)

Here's an initial sketch for Sisyphus' head. I wanted him to look old, worn, and battered, but not ancient.

vmulligan
12-29-2008, 03:16 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1230520592_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1230520592_large.jpg)

Slowly but surely, I've been working on Sisyphus. I need to add more details, but here's the basic Sisyphus mesh.

mrpeace
12-29-2008, 06:07 AM
Amazing work. Your image conveys sense of strength! Good Luck!

vmulligan
12-29-2008, 08:18 PM
Thanks. I don't want him to look too powerful, though -- his torture is one of being ineffective and powerless. I deliberately toned down the muscles and gave him a sunken chest and a bit of a protruding belly. Hopefully once I pose him it will be clear that he's powerless.

vmulligan
12-31-2008, 04:58 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1230742721_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1230742721_large.jpg)

Here's some more modelling, done in Wings.

vmulligan
01-01-2009, 11:30 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1230852598_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1230852598_large.jpg)

Here's some more work on the dial that counts off Sisyphus' attempts.

vmulligan
01-02-2009, 07:03 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1230879832_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1230879832_large.jpg)

Here are the completed textures for the "clock", the dial that counts off Sisyphus' many attempts to unfurl the mainspring. Done with Darktree Textures, using occlusion maps to control rust distribution.

Incidentally, the "clock" will be seen from behind (as shown here). The idea is that Sisyphus is inside some enclosed structure, trying to unfurl a mainspring in a big clockwork mechanism. Every time the mainspring snaps back, it advances the hands on the "clock", visible from the outside of the structure.

vmulligan
01-04-2009, 06:46 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231051610_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231051610_large.jpg)

Here's the clockwork mechanism. The gears would actually be functional; advancing the wheel in the upper-right by one tick (one twelfth of a revolution) would advance the large hand on the clock by one one hundred and twentieth of a revolution. I still need to add more clockwork to get the other hand to advance at one-twelfth that rate.

Incidentally, I arbitrarily picked 120 and 12 instead of 60 and 12 since I didn't want the counter to be able to count off a mere 720 attempts by Sisyphus to unwind the mainspring.

vmulligan
01-04-2009, 09:36 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231104968_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231104968_large.jpg)

Here are the additional gears to get the small hand moving at 1/12th the rate of the large hand.

vmulligan
01-04-2009, 09:38 PM
Incidentally, I don't know a thing about how mechanical clocks work. The mechanism I've designed here should work on paper (at least, once I add the mainspring that Sisyphus winds to power the whole thing), but I've just kind of made it up by scratching my head and putting stuff together that seems to make sense to me. If anyone wants to give me pointers about the design of real clocks, I'm all ears.

walrus
01-04-2009, 10:40 PM
I just have to say that your gear design that far is really, really cool! The gears in that second to last shot are really neat. Please don't be bothered by such unimportant things as how gears actually work and just keep doing what you're doing. :thumbsup:

vmulligan
01-05-2009, 04:10 AM
Thanks, Michael! Oh, I won't worry about whether my design would work as intended for the purposes of this challenge; I know well that the rule in art is that if it looks right, it is right. I was just wondering about clockwork in general for my own knowledge.

vmulligan
01-05-2009, 06:04 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231135464_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231135464_large.jpg)

Here's the mainspring added, to give you an idea of Sisyphus' scale. He'll be slightly taller than the diameter of the coiled part.

I'm a little bit worried about rendering times. I'm using Darktree Textures for the rusty steel, mostly out of laziness (I don't want to have to paint rust textures for every object in the scene). Unfortunately, the Maya/mental ray Darktree plugin doesn't make for the fastest of renders...

vmulligan
01-06-2009, 04:56 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231217792_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231217792_large.jpg)

Here are the final sculpt and the final texture maps for the Sisyphus character. Incidentally, I don't want anyone to think I'm a prude. I didn't bother modelling the genitals since I figured I'd save myself the work; they won't be visible in the pose in which I plan to have the character.

Sculpt and textures done with ZBrush 3.1.

vmulligan
01-08-2009, 06:09 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231394972_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231394972_large.jpg)

Here's the initial pose for Sisyphus. I rigged the character in Maya hastily; I'll probably just sculpt anything that isn't bending properly rather than doing a proper animation-suitable rig. I'll need to do a bit of tweaking in Photoshop afterwards, too -- the normal maps aren't working perfectly at texture seams. Still, I think it's starting to look decent.

vmulligan
01-08-2009, 06:54 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231397664_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231397664_large.jpg)

I don't quite get the feel that he's straining, yet. I'll have to play with the pose a bit more before I do the final sculpting to correct the improperly bent bits.

vmulligan
01-09-2009, 01:59 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231466347_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231466347_large.jpg)

Here's the final pose for Sisyphus.

vmulligan
01-10-2009, 01:44 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231595092_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231595092_large.jpg)

Well, I'm close to doing my final render, now. Just one more piece to model and a little bit of texture and lighting work, and everything will be done.

vmulligan
01-10-2009, 07:37 PM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231616221_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231616221_large.jpg)

Here's the ambient occlusion pass for the final image.

vmulligan
01-10-2009, 09:40 PM
Gah! I'm trying to upload a new image, but I keep getting an error message saying "You have uploaded an entry within the last 90 seconds", even when I wait a few minutes. This is obviously an erroneous message. Any help?

vmulligan
01-11-2009, 01:37 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231637830_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231637830_medium.jpg)

Software: Darktree,Maya,mental ray,Photoshop,Wings3D,ZBrush

Here's the first draft for my piece. I wanted to upload it just in case anything happens and I don't get a chance to upload anything else.

Sisyphus was a king renowned for his shrewdness and trickery. On several occassions, he managed to outsmart and to humiliate the gods. When he finally died, he was sent to Tartarus and given a mindless, repetitive task that would keep him busy for all of eternity, so that he wouldn't be able to think up any more tricks.

In the classic version of the myth, Sisyphus was forced to roll a boulder up a hill. Whenever he neared the top, the boulder would slip from his hands and he would have to start over. In this version, Sisyphus is placed inside a large clockwork apparatus and is forced to unwind a the giant mainspring. Whenever he almost finishes unwinding it, it springs back, advancing the clockwork mechanism. The mechanism is designed to count off his failures, humiliating him further.

vmulligan
01-13-2009, 08:35 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231835692_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1231835692_medium.jpg)

Software: Darktree,Maya,mental ray,Photoshop,Wings3D,ZBrush

Here's the second draft for my final version. I'm still not completely satisfied with it, but thanks to the extra time, I can keep playing with it a bit longer.

Sisyphus was a king renowned for his shrewdness and trickery. On several occasions, he managed to outsmart and to humiliate the gods. When he finally died, he was sent to Tartarus and given a mindless, repetitive task that would keep him busy for all of eternity, so that he wouldn't be able to think up any more tricks.

In the classic version of the myth, Sisyphus was forced to roll a boulder up a hill. Whenever he neared the top, the boulder would slip from his hands and he would have to start over. In this version, Sisyphus is placed inside a large clockwork apparatus and is forced to unwind a giant mainspring. Whenever he almost finishes unwinding it, it springs back, advancing the clockwork mechanism. The mechanism is designed to count off his failures, humiliating him further.

scottimation
01-13-2009, 12:25 PM
Clever interpretation of the story, very fitting. :thumbsup:

vmulligan
01-13-2009, 05:33 PM
Thanks! I'm still not quite satisfied with the image, though. I plan to do some manual retouching of Sisyphus himself, and I'll probably render out one more pass -- some subtle body hair for him so that he doesn't look so computer-generated.

Does anyone else have any suggestions for MINOR reworking that I can do, preferably without rerendering any of the passes I've already rendered? (The total render time has been more than 36 hours, all passes included, so I'm reluctant to have to redo that).

vmulligan
01-15-2009, 07:52 PM
List of things I want to tweak in Photoshop:

--The crease at the inside of the right knee
--The crease at the inside of the right elbow
--The crease at the bottom of the belly/top of the pubic area
--The right foot
--The fingers of the right hand
--The brightness at all four corners of the image

I also want to add:
--Some body hair
--Maybe a thin beard
--Maybe some thin head hair (though Sisyphus should be balding, if not bald)
--Eyebrows
--Subtle smoke or steam at the left and right edges of the image, perhaps helping to mute the corners a bit and draw the eye towards the centre

AlyFell
01-15-2009, 10:16 PM
Looking at all those cogs and the wonderful modeling you've done, it's almost a Sisyphean task you've set yourself. I really look forward to the final image. Are you 100% sure about the viewing angle. Personally I feel a slightly lower viewpoint might add impact to the image, maybe looking up at Sisyphus a fraction more... My ha'penny's worth anyway! :)

vmulligan
01-16-2009, 01:44 AM
That's a good suggestion, Aly. I tried it from a lower angle, though, and I felt that it made Sisyphus look too powerful or too proud. I think I'll stick with the current camera angle -- in part because I don't have time to rerender, even with the deadline extension!

vmulligan
01-19-2009, 02:43 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1232333030_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1232333030_medium.jpg)

Here are the five passes I rendered out. They are, in order, an ambient light pass (mental ray), a depth pass (Maya default renderer), a lit beauty pass (mental ray), a volumetric pass (mental ray), and an ambient occlusion pass (mental ray). The final retouched composite is shown in the sixth panel.

vmulligan
01-19-2009, 02:55 AM
http://assets.cgsociety.org/challenge/entries/22/15844/15844_1232333743_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15844/15844_1232333743_medium.jpg)

Here's the final version of my entry. I depict Sisyphus pausing wearily before resuming his never-ending task.

Sisyphus was a king renowned for his shrewdness and trickery. On several occasions, he managed to outsmart and to humiliate the gods. When he finally died, he was sent to Tartarus and given a mindless, repetitive task that would keep him busy for all of eternity, so that he wouldn't be able to think up any more tricks.

In the classic version of the myth, Sisyphus was forced to roll a boulder up a hill. Whenever he neared the top, the boulder would slip from his hands and he would have to start over. In this version, Sisyphus is placed inside a large clockwork apparatus and is forced to unwind a giant mainspring. Whenever he almost finishes unwinding it, it springs back, advancing the clockwork mechanism. The mechanism is designed to count off his failures, humiliating him further.

I used Wings 3D 0.99.01 for initial modelling, ZBrush 3.1 for sculpting, refinement, and texturing, Maya 7.0.1 for scene setup, lighting, and some render passes, mental ray for most of the rendering, and Adobe Photoshop CS3 for compositing and retouching. Textures were created using Darktree Textures 2.51. I had planned to do the hair with Maya's paint effects, but ended up using Photoshop instead.

vmulligan
01-19-2009, 07:28 AM
Incidentally, thanks to all who provided suggestions, feedback, and encouragement. You helped me get this piece done -- and well before the deadline, for once!

vmulligan
01-19-2009, 05:19 PM
A quick note: if anyone is interested in seeing the full-resolution 300 dpi version, click on the image above and change "medium" in the filename to "large". Or follow this link: http://assets.cgsociety.org/challenge/entries/22/15844/15844_1232333743_large.jpg.

SpiritDreamer
01-19-2009, 10:42 PM
HEY Vikram...CONGRATS on that finished piece...I really like the atmosphere, lighting and mood that you have created ...OUTSTANDING concept and visulization of it...:applause: :thumbsup:
TAKE CARE
Glenn

vmulligan
01-20-2009, 12:13 AM
HEY Vikram...CONGRATS on that finished piece...I really like the atmosphere, lighting and mood that you have created ...OUTSTANDING concept and visulization of it...:applause: :thumbsup:


Thanks a lot, Glenn, and all the best!

vmulligan
01-24-2009, 06:49 PM
Incidentally, does anyone know what we are and are not allowed to do with these images before the judging is over? That is, could I post a copy of my piece on my website or my deviantART page, or would that be against the contest rules?

vmulligan
01-25-2009, 08:53 PM
Incidentally, does anyone know what we are and are not allowed to do with these images before the judging is over? That is, could I post a copy of my piece on my website or my deviantART page, or would that be against the contest rules?

Anyone? Anyone? Bueller?

I guess I'll try posting in the FAQs.

CGTalk Moderation
01-25-2009, 08:53 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.