Dargon
11-11-2008, 10:43 PM
http://features.cgsociety.org/newgallerycrits/g30/24430/24430_1226447014_medium.jpg (http://features.cgsociety.org/newgallerycrits/g30/24430/24430_1226447014_large.jpg)
Title: Churchill Infantry Tank Mk IV AVRE for CoH: Opposing Fronts
Name: David Clement
Country: Canada
Software: 3ds max, Photoshop
This is one of the variations of the Churchill Tank that I modeled and textured for the expansion pack to the game Company of Heroes, "Opposing Fronts".
It sits at around 3500 triangles, using a 1024X1024 for diffuse, normals, specular, gloss and ambient occlusion each. The treads are a separate material with a 256X256 tiled, so that the UVs could be scrolled to look like the treads are moving correctly.
As CoH is a "Real-Time-Strategy" game, units like this were designed to look good from quite far away, while still keeping up the detail for closeups.
Normals were almost entirely hand-painted, except for some generated from hi-res geometry for the shape of the turret. All textures were hand-painted.
Title: Churchill Infantry Tank Mk IV AVRE for CoH: Opposing Fronts
Name: David Clement
Country: Canada
Software: 3ds max, Photoshop
This is one of the variations of the Churchill Tank that I modeled and textured for the expansion pack to the game Company of Heroes, "Opposing Fronts".
It sits at around 3500 triangles, using a 1024X1024 for diffuse, normals, specular, gloss and ambient occlusion each. The treads are a separate material with a 256X256 tiled, so that the UVs could be scrolled to look like the treads are moving correctly.
As CoH is a "Real-Time-Strategy" game, units like this were designed to look good from quite far away, while still keeping up the detail for closeups.
Normals were almost entirely hand-painted, except for some generated from hi-res geometry for the shape of the turret. All textures were hand-painted.
