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View Full Version : Churchill Infantry Tank Mk IV AVRE for CoH: Opposing Fronts, David Clement (3D)


Dargon
11-11-2008, 10:43 PM
http://features.cgsociety.org/newgallerycrits/g30/24430/24430_1226447014_medium.jpg (http://features.cgsociety.org/newgallerycrits/g30/24430/24430_1226447014_large.jpg)

Title: Churchill Infantry Tank Mk IV AVRE for CoH: Opposing Fronts
Name: David Clement
Country: Canada
Software: 3ds max, Photoshop

This is one of the variations of the Churchill Tank that I modeled and textured for the expansion pack to the game Company of Heroes, "Opposing Fronts".

It sits at around 3500 triangles, using a 1024X1024 for diffuse, normals, specular, gloss and ambient occlusion each. The treads are a separate material with a 256X256 tiled, so that the UVs could be scrolled to look like the treads are moving correctly.

As CoH is a "Real-Time-Strategy" game, units like this were designed to look good from quite far away, while still keeping up the detail for closeups.

Normals were almost entirely hand-painted, except for some generated from hi-res geometry for the shape of the turret. All textures were hand-painted.

far
11-12-2008, 02:01 AM
pretty fine work :)

Lacrevette
11-13-2008, 01:14 PM
Congratz David, I can say that I played a lot to that game :)

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