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View Full Version : Modelling: The Great Pyramids of Egypt


SuperMax
06-14-2003, 12:37 PM
Sometimes the Simple things appear very hard to model. Such is the case with the Great Pyramid.

If you guys wanted to model the Pyramid how would you go about it??
Would you just click on the Pyramid Primative and Voila you got yourself a fine Egyptian pyramid fit for a Pharoah?

I dunno it just seems to simple if you want a highly detailed pyramid that doesnt look like the max primitive.

How did The Mill (i think) go about modelling their pyramids in that recent Egyptain documentary?

Thanks

The Cross
06-14-2003, 12:52 PM
I take a cube mold it into a brick with little bumps..very little bumps.

Then i would mold it into the pyrimid the best i can..Which would have minor offseting...Depending if it was an old one or not.

If it has to be a model for speculating from near and far, i would then start cutting away at the stold in sections giving it the brick wall effect...Then selecting the edges and sink them in and extrude them inward....Texture it with images of lime stone and add a little fractal bump maping to it.

It would probably look like crap..So i would have to add more bricks, then my mapping might look retatded so i'd have to blow it away and start shaping it more and more.....Hours and hours with no disturbance would make the model look better....

In the end it'll look like a pyrimid. But i wouldn't see myself doing it again if it ended up having millions of polly's. Which it probably would if it had to be super.

Joebount
06-14-2003, 01:50 PM
Pyramide primitive, bevel, displacement.

NEEEEEEXT ! :p ;)

SuperMax
06-15-2003, 08:57 AM
why would you wanna bevel it???


call me crazy but last night I modelled one stone andwas about to copy a few million of the into a pyramid shape. :p

thats how many bricks make up the pyramid i think :applause:


this is what my computer said when i tried--->:annoyed:


hehehe

Aaron Moore
06-15-2003, 03:06 PM
Depending on what resolution you want to view it at... I'd start with a basic pyramid shape... then use displacement maps to create the steps.... that way I can quickly get the general shape... then I'd go in with textures to create the look of more individualized bricks...

Doing it brick by brick would take a 100 years :p

animatabull
06-15-2003, 05:01 PM
and years to render, well on my computer.

Go with displacement

S_3D_A
06-16-2003, 12:40 AM
Definitly basic prim.....bump map or displace map. But also the great pyramid if you are doing the one of giza[sp] I Believe has some wear and tear just at the very top of it.

Dave Black
06-16-2003, 04:36 AM
For close-ups, you could use the greeble modifier. Just turn off all the extra detail pieces.

-3DZ

:D

robin
06-16-2003, 11:26 AM
yea !! i played a bit with the grebble mod and its funny i didnt discouvered this one sooner :)

Tom Lunzer
06-16-2003, 10:32 PM
This is a definite case for your detail work to be in your texture maps, not the geometry itself. Find some good (large) square stones that are tillable for a diffuse map. Use a blend texture with some other stones to dirty it up. For a bump map take your difuse texture map (the bricks) and go to photoshop do a IMAGE/Adjustments/Threshold and adjust the threshold slider until you get a greyscale image of mostly the edges and bumps of the brick.

The Great Pyramid at Giza has a cap of limestone on the top, at one time the entire pyramid was covered with this layer of smooth white limestone.

leho
10-30-2004, 01:35 PM
ok but can anyone tell me how to model smth like this?

http://www.cgtalk.com/showthread.php?t=159883&highlight=canyon+pyramid

he said he used noise modifier on a box... lets say i create a box (400x400x20) and then add segments 20x20 and height 1

now adding noise will not do this:
http://www.cgtalk.com/attachment.php?attachmentid=58313

leho
11-02-2004, 09:33 PM
come on, is there anyone?

sireel
11-02-2004, 10:50 PM
----------------------------

jussing
11-03-2004, 12:57 PM
Leho, try posting screenshots of what you've got, or it's difficult to say what's wrong.

I think your mistake is creating one box, when in fact you need one for each stone. The noise modifyer will not create any stones for you, it will only "misalign" all the stones, making them look a little random.

Post three in this page (where the screenshot you posted is from) actually explains it:
http://www.cgtalk.com/showthread.php?t=159883&page=2&pp=15

Cheers,
- Jonas

jabbermacy
12-14-2005, 09:49 PM
Leho, try posting screenshots of what you've got, or it's difficult to say what's wrong.

I think your mistake is creating one box, when in fact you need one for each stone. The noise modifyer will not create any stones for you, it will only "misalign" all the stones, making them look a little random.

Post three in this page (where the screenshot you posted is from) actually explains it:
http://www.cgtalk.com/showthread.php?t=159883&page=2&pp=15

Cheers,
- Jonas

Yeah - it's call a buttload of work and patience of the Gods ;)

Damn fine work - simply love the detail!!

Cheers!

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