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View Full Version : grayscales, need help!


specialk12
11-11-2008, 03:29 PM
I know this may sound trivial to most people in this forum, but I was wondering if anyone knew how to do a real nice grayscale that shows all the contours, curves, shadows of my model. I see some real nice grayscales that include amibient occlusion. It 's neat and makes the model look like actual clay. I can only do simple grayscale renders that includes the default grayscale that you see in the material. I basically drag and drop the default grayscale onto my model, but that doesn't look nice.

I use 3ds max 9.

any help would be appreciated.


thanks

divi
11-11-2008, 06:41 PM
Rendering -> Common -> Assign Renderer -> Production: mental ray Renderer

Material Editor -> Self-Illumination check in front of Color -> Self-Illumination mapslot -> Ambient/Reflective Occlusion (3dsmax) -> Samples 256(higher number means smoother gradients) -> Spread (depends on your scene, i like 2 for most stuff)

Rendering -> Processing -> Material Override Enable. Drag the AO-material from the Material Editor on the materialslot in the Material Override as an Instance.

Render.

Hope that helps

specialk12
11-16-2008, 07:30 PM
thanks!!

Ill try that. BTW would you happen to know how to do it for Vray??

I currently own Vray 1.5.


thanks

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11-16-2008, 07:30 PM
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