View Full Version : Viewport (front, left, etc) slowdown
Stupeyfied 06-14-2003, 03:34 AM Okay, im sure theres gotta be a fix for this, and I'm sure its on this forum somewhere, but I couldnt find it. My problem is this: When in any of the front/left/top/etc viewports, Max's performance plummets, but when I'm in the perspective Viewport, its as smooth as glass!?? And were talking very very small amount of poly's, seeing as how I just started on the model...Guys, any help you can throw my way will befinately help a guy and probably prevent him from tossing his system out the goddamned window!!! LOL Seriously though, I could use some suggestions/tweaks/fixes etc!! =) Thanks guys!
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Stupeyfied
06-14-2003, 06:59 PM
Oh, forgot to mention my specs:
AMD Athlon 1.3Ghz
1024mb SDRAM
80 Gigs Hard drive storage (total)
GeForce 4 Ti4200 OTES (64mb)
18" Phillips LCD
19" Pixie CRT
Windows XP Pro/Windows 2k Pro
any suggestions would be awsome..for some reason it just now started happening...dunnow what the issue is..
Thanks again!
Morbid Angel
06-14-2003, 07:42 PM
what can i say..its max..probably the worst 3d acceleration engine out of all other 3d soft.
Where maya rotates 1 000 000 poly in shaded mode in view port with no problems what so ever on geforece4 ti 4800 128 ram
max bugers down on 120 000 poly.
One way is that and i think the best to this day is just use good old open gl. When running 3dsmax type 3dsmax.exe -h
this will call a small screen and there select an open gl driver.
Should work better altho not brilliant
There is also quadro drivers on nvidia.com supposibly take advantage of max, but they only work with quadro chips.
Stupeyfied
06-14-2003, 09:12 PM
Ya, I'm actually running the OpenGL Drivers for Max...its a damn shame..but it just baffles me that it works awsome in the perspective viewport, but not in the others...strange...
S_3D_A
06-16-2003, 12:50 AM
Stupe have you tried playing around with your driver settings? Have you tried using the direct x setting? Also have you tried adjusting your vid card? Turning up some settings like anti-aliasing or anistropic[sp] filtering can make your gfx card do a nose dive.
gaggle
06-16-2003, 12:00 PM
Stupeyfied, is this with maximized viewports, switching to Left, Front, etc., using shortcutkeys?
If so, have you tried to restore the four viewports then going back into maximized view? Ie. "doubleclicking", if you will, the viewport-maximize key.
If that helps, then it's the same OGL bug I suffer from. Or, rather, MAX's OGL implementation..thingie.. whatever. Anyway, I can't switch viewports using shortcutkeys without often suffering from incredible slowdowns. Irregardless of polycount.
Stupeyfied
06-16-2003, 06:00 PM
Yea, that sounds simmilar...I'm using maximized viewport and swtiching between the multiple views...anyone know if any vid drivers for GeForce cards that are any betther than the others?? Oh, and I tried turning off A/A, but it was set to App-Select, but I turned it off anyways, and it didn't help any...I'm just wondering if its my system...another odd thing that is happening, is that when Im working on my model, the object I have selected is fine, but every thing else seems to "inch" up on my screen, untill I rotate, pan or zoom in or out, and then it re-alligns...its wierd tho...For example, when in front viewport working on a car, and you have your reference plane behind you, it will look as if it is moving up a couple units every time you click or do something, and then when you pan/zoom/etc, it re-alligns...very strange stuff :shrug: ...any thoughts guys?
Thanks for the help so far! :applause: :)
S_3D_A
06-17-2003, 04:57 AM
Stupe If ur running an nvidia quadro pro series card I would recommend the MAXtreme drivers.
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