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chanizz
11-11-2008, 01:51 AM
Hi, im currently doing a lot of buildings/cityscapes and that kind of work, and one thing that im always having problems with is achieving realistic windows, especially on building that has an all glass exterior (I'm struggeling with on right now). Is there any special tips'n'trix you guys would like to share with me?

soulburn3d
11-11-2008, 06:14 PM
Well, it really depends what you want. Is this a daytime shot? Will you need to see in the building? Will you want to see lights in some of the windows because it's a night shot? Most of those buildings you're talking about are almost completely reflective, and sometimes those windows in cg are treated more like reflective chrome than transparent windows to cut down on visual clutter. If you can provide more info on what sort of result you're after, maybe a picture of a real building, I'm sure we can help.

- Neil

chanizz
11-12-2008, 12:53 PM
well, its a evening scene, like this one
http://k41.pbase.com/g4/95/402795/2/63931056.OOgmJsYy.jpg
Perhaps a bit darker, the thing is that its supposed to be both emitting light at the same time that it's reflecting, but perhaps thats too cluttery like you say.

All i really want is some windows in a not too overly lit scene that also indicates that the building is inhabited.

thx

soulburn3d
11-12-2008, 03:22 PM
Well, assuming you're going to be pretty far away from the building, you can probably get away with a texturemap for the lights in the building. What 3d software and renderer will you be using? I would paint a map with little boxes for each window, and then place a random color in each window, many should be black, some should be white or a bright color, some in between (the color depends on what sort of building it is, residential will tend to have yellowish glows, office buildings will tend to be greener). Then use this bitmap as a glow/self illumination map (the name of the map changes depending on which 3d software you're using). If you're using 3dsmax, they also have a procedural brick map that you can setup to create windows with a random color, which is faster than painting it yourself. Then make the surface of the windows slightly reflective, and you should be good to go.

http://www.zgodzinski.com/galeria/i/warsaw2002/images/Warszawa-Warsaw-Financial-Center.jpg

- Neil

tillaart36
11-13-2008, 11:59 AM
Not sure if you want to add variety in lighted rooms/windows and unlighted but here's a nice tut on how to do such:

http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/

copain
12-08-2008, 05:07 PM
here is another tut you might want to take a look at

http://vyonyx.com/?p=1652#more-1652

chanizz
12-12-2008, 12:15 PM
Hi again and sorry for not replying sooner, i've been swamped with school and personal projects have been low priority.

Great tips and links, thx a lot, hopefully i can show of some of what i've learned... providing i ever get the time...

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