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greyface
11-09-2008, 04:17 AM
Hey there - I'm trying to make an AO pass which takes into account displacement. Is there any other way than creating a new material for each object, and splitting it all in different partitions?

I've found what could be a better way, with overrides, but for some reason when trying to create the override parameter, I get a "invalid pointer" error, any ideas what this could be?

A

Arbalest
11-09-2008, 07:02 PM
It should be possible overriding the surface slots of your materials with the XSIAmbientocclusion shader.
I don't know whats causing your problem though.
The basic workflow would be to create a seperate AO pass, create an override for all
meshes (Background_Objects_Partition) and set the override parameter to surface slot and choose the AO shader.

greyface
11-09-2008, 11:59 PM
Thanks, I will try it that way, I was using a switch node..

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11-09-2008, 11:59 PM
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