View Full Version : 2D/3D ISO-Building: Desert House (WIP)
JonasNoell 06-13-2003, 07:38 PM Hi there
I just finished with the modelling of a desert house I am currently working on and planned to start with texturing now.
http://www.josh.ch/phpmywebmin/_uploads/cANt/DesertHouseWIP1.jpg
We are a hobby team and it's for some kind of game we are currently working on. All detailled stuff such as houses, trees and stuff will be prerendered and later merged as 2d objects into the game, while characters and the terrain is 3d. The gameplay itself might be comparable with DiabloII or Baldurs Gate, if everything works fine ;)
Will start with texturing and a propper lightning now. Comments and critics are very appreciated...
cANt
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Prs-Phil
06-13-2003, 09:23 PM
Hi m8, havent seen you for a while.
Doesnt look bad at all, reminds me of the second chapter in D2 allthough it doesnt look like a real modelingchallenge. Still solid and nice design.
Habt ihr euch doch für eine solche Perspective entschieden, gute Idee :). Ich arbeite jetzt auch zum Spaß an einem Game, werd dir dann per ICQ bissl mehr Info geben wenns soweit ist. :)
Dancing Monkey
06-13-2003, 09:37 PM
That's a great model... can't wait for the textures! Do you guys have a site up or anything?
metal me solid
06-14-2003, 12:19 AM
great model ANT! havent seen u in a while, good to see u come back with this, awsome model, how long did it take you to make it? and did u got inspired by anything? I cant wait to see it textured, will be a pain, i think.. well. maybe not.. it would be.. to me.. but im just.. ahhhwww NM! Keep it up ANT!
Pizza
06-14-2003, 02:26 AM
May sound stupid for asking this.. but is that a bong.. under the right canopy thing :)
Abominable
06-14-2003, 07:35 AM
Pizza the hut....it would be a Hookah pipe
Theres actually a Hookah cafe by my place where all these guys go and smoke away. :)
cANT...great looking model, excited to see your texturing work !
baloothebear
06-14-2003, 08:30 AM
what do you got going for a poly count? The poles on the canopy can most likely be brought down to 8 sided and throw on a nice texture. Same with a lot of your cylinders. and if the character isn't going up to the roof maybe a alpha map for the bars instead of a lot of polys... just a thought.
:beer:
JonasNoell
06-14-2003, 09:41 AM
First of all thanks a lot for all this positive feedback ;)
Prs-Phil: Uhm well yeah, not a huge challenge but it took some time to get everything how I liked to have it. Furthermore it was actually fun making something non-organical at least, after all this character stuff I have actually done.
Dancing Monkey: www.ratbytes.de but unfortunately it's currently offline but will come up again as soon we have some more infos to show. We just started from scratch again, seeing that the engine needed to be redone (now it's half 2D/3D Engine, before it was 2D only).
metal me solid: Well I spent about 1 day or something for it now. But the real timetaking job will to do all these realistic looking textures. BtW my name is cANt, not ANT ;)
Pizza: Yeah right that's a bong/Hookah pipe :beer: In arab countries this is is not too uncommon.
Abominable: So you must come from Dutch or somewhere, where smoking is not ilegal, huh? ;)
baloothebear: Poly count doesn't really matter for all the objects. They will be prerendered and later placed as 2D objects ingame (as it was the case in Diablo II, too), while all things that can move such as characters and animals will be lowpoly models rendered in realtime.
Here is an old screenshot out of the older engine. This were my first starts with modelling (not with texturing by the way) so the models were some kind of simplifistic at that point (and much too large, btw)...
http://dus.softgames.de/pics/bdt1040489037.jpg
Greetings
cANt
BurrowingDuck
06-14-2003, 09:44 AM
shouldnt the big stone wall be casting a shadow? it looks weird.
JonasNoell
06-14-2003, 10:24 AM
As said "old screenshot, old engine, old models, old textures"
Just posted it here that you can gain a look how the game will look like more or less...
R3Koil
06-14-2003, 12:34 PM
Hey, I think this is a really great model. Well thought out for the intened isometric view, lots of detail in all the right places. Look forward to seeing it textured.
Pizza
06-14-2003, 05:47 PM
Im wondering if the engine was created by your team or if your using a free open source engine ?
JonasNoell
06-14-2003, 06:09 PM
Both, old and new (3D) Engine were, are and will be coded completely by our team. But what we currently plan to do is to release the engine and the whole game within it's tools such as leveleditor as Open Source so that other people can use it quite simple to do their own isometrical games and define them via a Script-language...
Prs-Phil
06-14-2003, 07:20 PM
thats a quite honorable thing you have got planned there. Good luck you know where you can reach me ;) :beer:
maybe add some sand hills (little ones) next to the wall...
for the rest A cool model!
JonasNoell
06-15-2003, 01:39 PM
Thanks for all the positive feedback! :thumbsup:
Details such as sand hills and stuff will be added with Photoshop afterwards. I am currently very busy with texturing, and I think it will come out quite fine, hopefully :wip:
KazuyaMochu
06-15-2003, 07:16 PM
this is really good! not my kind of stuff, but I like it alot.
too bad you don't see this kind of work in the the forum alot.
but its very good
can't wait to see it textured
Kazuya Mochu
NileshXYZ
06-16-2003, 01:56 AM
Hello hello cANT,
what angel do you use? i am guessing all you renders have to be at some isometrical angel right? just wondering what the #'s are on camra angel
what no broken pots laying around?:) or rocks
is this anywere close to your settings?
x=45, y=-45 z=30
JonasNoell
06-16-2003, 03:20 PM
NileshXYZ: Yeah, those are exactly the settings I used (the standard ISO-Values by the way). You need to render out of the viewport in order to keep the axis isometrical.
Rocks and sandhills will be done via Photoshop, and no broken pot's because it will be some kind of civilised trading centre.
Kazuya Mochu: Yeah, too bad! I love this way of creating very detailled fantasy towns and landscapes. The last comparable screens I saw here were called "Multitas World" or something and gained an award! They were brilliant ;)
Btw: Texture needs some time to get done this is what explains the lack of updates, but I want to have it perfect ;)
Greetings
cANt
metal me solid
06-16-2003, 03:32 PM
ahwwwwwwwwwww, cant wait >.<
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