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View Full Version : MaxScript (Animation Face with deformers) Sticky Points! HELP!


juntor
11-08-2008, 11:03 AM
http://www.youtube.com/watch?v=U_Qr6jWrtmM
The script allows you to create points that are attached to an object. You are able to deform that object (via any modifier or transformation), and the point will be stuck on the surface of it. BUT the big addition here is that you can animate the point on top of the ‘constraint’. You can use this feature for animating controls in top of your morph animation, as shown in the video. Some animators like this system, because morphs allow you to do a fast blocking of the animation, and then you can refine with the controls points… if needed.

I saw this

http://somosposmodernos.com/blog/?p=6
http://www.youtube.com/watch?v=U_Qr6jWrtmM

How to write me this on Maxscript?
What technology he used ?

heavyness
11-08-2008, 06:04 PM
please don't post the same question in two different forums.

it's been answered here --> http://forums.cgsociety.org/showthread.php?f=54&t=693454