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CosmicBear
06-13-2003, 05:17 PM
interrupting the renderer with tp in it?

hiya! http://www.cosmicbear.de/icons/wave.gif

i normally would just try it myself, but as my computer has been working on the project for over a day now, i might just ask here. :)
my comp is rendering an animation with four different thinking particles-emittern in it. one is emitting smoke with pyrocluster and the animation is rendered with scene-motion-blur. (yeah, i know - i wanna check out how long it takes till my comp bursts into flames :) )

my question is: as i am rendering uncompressed tif-files, is it possible to interrupt the rendering at a certain picture and start again later (the comp is at frame 163 right now (37 hours render-time) or will the emitter-objects and the smoke be in different positions when i start again?

and another question: if i render my scenes with an alpha-channel, will emitter-object have an alpha-channel as well? (might be a pretty stupid question, but i'll ask anyway http://www.cosmicbear.de/icons/cheeky.gif )

thanks in advance and cosmic greetings
CosmicBear

... 7 days until i have to turn in my final-graduation-project at university. who needs sleep anyway? http://www.cosmicbear.de/icons/tired.gif

imashination
06-13-2003, 05:43 PM
Originally posted by CosmicBear
interrupting the renderer with tp in it?

my question is: as i am rendering uncompressed tif-files, is it possible to interrupt the rendering at a certain picture and start again later

and another question: if i render my scenes with an alpha-channel, will emitter-object have an alpha-channel as well? (might be a pretty stupid question, but i'll ask anyway http://www.cosmicbear.de/icons/cheeky.gif )


Yes and yes.

CosmicBear
06-13-2003, 06:32 PM
thanks!!! :thumbsup:

CosmicBear
06-15-2003, 04:32 AM
ehmmm... could it be possible that tp doesn't work with scene-motionblur?

i have - as said above - four different emitters set up. three of them emitt popcorn. they all start at a different time and with a different speed. the particles get reflected by the objects within the scene and bounce of themself if they hit each other. when rendering the scene without mb everything is fine, but as soon as i turn on motion-blur (x9, no AA) the particles go crazy.

two of the emitters don't start at all and the one that does start (the first one in the scene) does emitt partices but they don't get reflected by the floor nor do they get affected by gravity. they just go straight down the direction the emitter is pointing...

i've found a workaround in post to simulate mb, but i'd just like to know if mb is not possible with tp.

cosmic greetings
CosmicBear

Per-Anders
06-15-2003, 04:37 AM
sounds like a strange bug. i've rendered tp with smb absolutely fine before now, though not tried it accross net.

CosmicBear
06-15-2003, 04:40 AM
i'm not using net either. i'm on a Mac G4, 2x 1Ghz, 1 Gig Ram, MacOS 10.2.4., Cinema 8.1

i can recreate the effect with any new scene.
:shrug:

anyway, like i said, i've found a workaround... so that's fine with me for now... back to work...

JoelOtron
06-15-2003, 06:01 AM
A bit of unsolicited advice-- :)

I highly reccommend ReelSmart Motion Blur for your post blur effects.

JIII
06-15-2003, 03:55 PM
With your particles shouldn't you just bake them if you want the same positions? Or am I confused and thats only for editor veiwing?

JoelOtron
06-15-2003, 05:15 PM
I dont believe you can bake with thinking particles.

CosmicBear
06-15-2003, 10:42 PM
yep, you can't bake tp :shrug:

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