shibunkin
11-07-2008, 03:15 PM
Hi all,
I'm trying to create an animation of a cheetah running, but the cheetah is made of smoke.
My approach is to animate the mesh using MOCCA in the regular way, then fill the volume of the mesh using a Mograph cloner object that is cloning a pyrocluster emittor to fill the mesh with pyrocluster smoke.
First problem, mograph cloner object does not clone a pyrocluster emittor. I can get round this using some primitive Xpresso but when the mesh animates it is not updating the position of the cloned emittors in the mesh.
I really appreciate any thoughts on the problem.
Thanks
Mark
I'm trying to create an animation of a cheetah running, but the cheetah is made of smoke.
My approach is to animate the mesh using MOCCA in the regular way, then fill the volume of the mesh using a Mograph cloner object that is cloning a pyrocluster emittor to fill the mesh with pyrocluster smoke.
First problem, mograph cloner object does not clone a pyrocluster emittor. I can get round this using some primitive Xpresso but when the mesh animates it is not updating the position of the cloned emittors in the mesh.
I really appreciate any thoughts on the problem.
Thanks
Mark
