View Full Version : WIP : bust modeling
Howdy !
already well i don't post work very often, and i'd like some criticism and tips on this, if anyone has some time : )
the bust is modeled using Epoly and Nurms in Max 5.1 (following Ambient Whisper's tuts), it's on it's way to be quite finished (lacks some ears though) and ready for unwrap.
But as you can see in the wires i still have couple tris i'm trying to get rid of..
http://perso.wanadoo.fr/mouj/dump/nosebust_wip03.jpg
http://perso.wanadoo.fr/mouj/dump/nosebust01.jpg
http://perso.wanadoo.fr/mouj/dump/nosebust02.jpg
all comments gladly welcomed !!
mouj
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anemic
06-13-2003, 03:43 PM
looks good.. cant so much more.. it would be nice to see the rest of the sketch if there is one..
Sure, well, i don't know if i could call that a sketch : ) but that's what i'm modeling from :
http://perso.wanadoo.fr/mouj/dump/nosebustconcp.jpg
and it was simplified from this :
http://perso.wanadoo.fr/mouj/dump/nosebustconcp02.jpg
some more shots :
http://perso.wanadoo.fr/mouj/dump/nosebust_wip01.jpg
http://perso.wanadoo.fr/mouj/dump/nosebust_wip02.jpg
http://perso.wanadoo.fr/mouj/dump/nosebust_wip04.jpg
mouj
and some more : )
http://perso.wanadoo.fr/mouj/dump/nosebust_wip05.jpg
http://perso.wanadoo.fr/mouj/dump/nosebust_wip06.jpg
http://perso.wanadoo.fr/mouj/dump/nosebust_wip07.jpg
:wip: :wip: :wip:
mouj
DigitalCrystal
06-14-2003, 07:22 AM
Nice! I've never attempted character creation. So, more power to you :thumbsup:
AfroDragon
06-14-2003, 08:33 AM
:cool: Good alien. Very imaginative. Like it.
thanks for your support guys !
i'll keep updating as i unwrap and stuff.
mouj
lithik
06-14-2003, 03:36 PM
i like the character design :) :beer: model is coming along great too :)
cool model!
are those triangles a problem? an if so, why?:wavey:
Yep ! thanks a lot for replies guys !
As for the tris, well it's not like a big problem, it does not really show up in subdivided mesh, it's just that i've always thought tris and poles were to be avoided if possible, also these particular tris i just can't get rid of, i've tried but somehow always end up with a new tri created somewhere else; i'd just like some advice as to how could i get rid of them : )
here's a little update, working on shaping the mesh a little more, and i'm now off to unwrapping.
http://perso.wanadoo.fr/mouj/dump/nosebust_wip08.jpg
mouj
and here's the unwrapped mesh
http://perso.wanadoo.fr/mouj/dump/bustunwrap.jpg
crits and comments still much appreciated !!
mouj
D-Link
06-15-2003, 05:53 PM
It looks great so far!!!:thumbsup: Do post more!
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