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mouj
06-13-2003, 01:43 PM
Howdy !

already well i don't post work very often, and i'd like some criticism and tips on this, if anyone has some time : )

the bust is modeled using Epoly and Nurms in Max 5.1 (following Ambient Whisper's tuts), it's on it's way to be quite finished (lacks some ears though) and ready for unwrap.
But as you can see in the wires i still have couple tris i'm trying to get rid of..

http://perso.wanadoo.fr/mouj/dump/nosebust_wip03.jpg

http://perso.wanadoo.fr/mouj/dump/nosebust01.jpg

http://perso.wanadoo.fr/mouj/dump/nosebust02.jpg

all comments gladly welcomed !!

mouj

anemic
06-13-2003, 03:43 PM
looks good.. cant so much more.. it would be nice to see the rest of the sketch if there is one..

mouj
06-13-2003, 04:21 PM
Sure, well, i don't know if i could call that a sketch : ) but that's what i'm modeling from :

http://perso.wanadoo.fr/mouj/dump/nosebustconcp.jpg

and it was simplified from this :

http://perso.wanadoo.fr/mouj/dump/nosebustconcp02.jpg

some more shots :

http://perso.wanadoo.fr/mouj/dump/nosebust_wip01.jpg
http://perso.wanadoo.fr/mouj/dump/nosebust_wip02.jpg
http://perso.wanadoo.fr/mouj/dump/nosebust_wip04.jpg

mouj

mouj
06-13-2003, 04:57 PM
and some more : )

http://perso.wanadoo.fr/mouj/dump/nosebust_wip05.jpg

http://perso.wanadoo.fr/mouj/dump/nosebust_wip06.jpg

http://perso.wanadoo.fr/mouj/dump/nosebust_wip07.jpg

:wip: :wip: :wip:

mouj

DigitalCrystal
06-14-2003, 07:22 AM
Nice! I've never attempted character creation. So, more power to you :thumbsup:

AfroDragon
06-14-2003, 08:33 AM
:cool: Good alien. Very imaginative. Like it.

mouj
06-14-2003, 03:27 PM
thanks for your support guys !
i'll keep updating as i unwrap and stuff.

mouj

lithik
06-14-2003, 03:36 PM
i like the character design :) :beer: model is coming along great too :)

sad
06-14-2003, 04:01 PM
cool model!
are those triangles a problem? an if so, why?:wavey:

mouj
06-15-2003, 01:46 PM
Yep ! thanks a lot for replies guys !

As for the tris, well it's not like a big problem, it does not really show up in subdivided mesh, it's just that i've always thought tris and poles were to be avoided if possible, also these particular tris i just can't get rid of, i've tried but somehow always end up with a new tri created somewhere else; i'd just like some advice as to how could i get rid of them : )

here's a little update, working on shaping the mesh a little more, and i'm now off to unwrapping.

http://perso.wanadoo.fr/mouj/dump/nosebust_wip08.jpg

mouj

mouj
06-15-2003, 05:37 PM
and here's the unwrapped mesh

http://perso.wanadoo.fr/mouj/dump/bustunwrap.jpg

crits and comments still much appreciated !!

mouj

D-Link
06-15-2003, 05:53 PM
It looks great so far!!!:thumbsup: Do post more!

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