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KintaroTheBrave
11-07-2008, 12:09 AM
So, today, before going into tackling the entire modeling of a face that I'm supposed to be doing, I wanted to get down to a primitive understanding of the materials and how they work. This is what I came up with:

http://i36.tinypic.com/5l8brp.jpg

http://www.youtube.com/watch?v=-Gx1F-TlqeI

There are a few changes I will make when I start modeling the face. for one, the face is of a younger man, and more cartoonish, somewhere in between real and cartoon. The pores are maybe a bit to small on this? Topology could be better. Tear duct needs better material period, it's just weird looking now. anyway, I've been staring at it to long. Crits would be appreciated because I can't keep a good pereception of reality vs the image anymore because I've been working on it for the past sevral hours improving it.

Ah, I almost forgot >.< while the skin texture is mine, until I make my own eye texture, the image I used was created by Krishnamurti Martins Costa and then modified into spec and nor maps ect by me.

KintaroTheBrave
11-10-2008, 03:23 AM
a continuation of study, trying to develop some charachter style here.

http://i38.tinypic.com/vigsns.jpghttp://i38.tinypic.com/vigsns.jpg

BenCole
11-10-2008, 04:08 AM
the eyes in both pictures seem to not be refelctive enough in my tastes

KintaroTheBrave
11-10-2008, 04:42 AM
http://i38.tinypic.com/28i21zn.jpg

increased ref and added a HDRI map so it would have something to reflect.

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