Nerevarine
11-06-2008, 05:37 PM
hi all,
i dont have much knowledge about light baking. is it possible to bake the light (fg+gi included) to objects so that they will look identical to the final render, but in the viewport? so i can rotate the camera around freely with nice lighting? i know glossy and specular reflections highlights etc wont work but that's ok, only diffuse light is enough. my renders look nice but the hardware shading in the viewport is just horrible.
i've tried selecting my objects and the shaders and using the batch bake option with MR, but the resulting texture just looks messy, with weird artifacts and shadowing on it, and looks nowhere like my final renders. how should i proceed? any help is appreciated..
i dont have much knowledge about light baking. is it possible to bake the light (fg+gi included) to objects so that they will look identical to the final render, but in the viewport? so i can rotate the camera around freely with nice lighting? i know glossy and specular reflections highlights etc wont work but that's ok, only diffuse light is enough. my renders look nice but the hardware shading in the viewport is just horrible.
i've tried selecting my objects and the shaders and using the batch bake option with MR, but the resulting texture just looks messy, with weird artifacts and shadowing on it, and looks nowhere like my final renders. how should i proceed? any help is appreciated..
