View Full Version : Hmv~wip
nattnewman 06-13-2003, 09:16 AM Hi all,
I'd appreciate any comments on the work below.
For those that would like to know: the humvee is for a HL2 MOD and is currently 70 - 80 percent complete. The humvee weighs in at just under 5000 polys and three texture maps are to be used (two diffuse and one opacity <transparency map depending on your 3d software :) >.
I look forward to hearing your comments - especially as this is the first vehicle I've done for a game engine such as this. It'd be nice to discard any bad habits I've inherited throughout the whole process :)
Cheers,
Nathan.
LINKS:
www.shadow-phoenix.com
hit www.tweaked-designs.com/humvee.avi for a DivX of the vehicle.
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jacobt
06-14-2003, 06:36 PM
The humvee looks alright, but it's very hard to crit work when the renders are so small :D Not sure how the car will be used but a single diffuse map should be sufficient. Show us a BIG wire so we can really see what's going on :thumbsup:
its missing some headlights, and 5000 polys is alot for in gmae stuff, i notied some extra ones on the small renders that you could get ride of, and on the main body
also the specular settings don't look right as theres no highlights on the vehicle, and you might want some kinda interior as well if your doing see through windows
nattnewman
06-14-2003, 10:18 PM
Thanks both.
Headlights are on there way and the whole thing is still being tightened up.
The interior is extremely minimal at the moment as, to date, the people that count have not decided if they want the player to drive the jeep looking out over the dash board, drive it in third person or have the latter camera position and another by the bumper as an alternative view.
HL 2 can most certainly cope with the current polycount, but as I say the model and maps are still being tightened so some areas will loose polys and some others will gain them.
Here is a link where you can get a 3ds of the model and the two diffuse maps. Keep in mind they are still being worked on :)
Unfortunately, best I can do for file sharing right this second is:
http://uk.briefcase.yahoo.com/
Login: james_banya
Password: peltier
Sorry about the awkwardness of above.
Cheers,
Nathan.
BiTMAP
06-15-2003, 05:04 AM
you do realise that Hl2 allows for normal maps, and prolly will be useing quads right? (XSI works in quads, so thats what i'm expecting the game to use.)
you can use the normal maps to make it look way higher poly.
BurrowingDuck
06-15-2003, 07:30 AM
doesnt look like a humvee to me.
nattnewman
06-15-2003, 09:15 AM
Hi,
In the brief that was outlined to me by the MOD leader I was told I should use tri's - infact quads weren't even mentioned.
The maps are still being worked on - what else would you like to see on them? Things like intersections in the body work are to be added along with other features.
What are your thoughts?
Nathan.
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