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View Full Version : Rigidbodys - Is There A Limit


Kaiser_Sose
06-13-2003, 07:32 AM
Is there some type of limit to how many active rigidbodys can collide with a passive rigidbody, the passive being a nurbs plaine ... does the nurbs plaine have to have more and more patches the more objects you want to collide with it

I have a scene where two aRB collide with the pRB but for no money in the world can I get a third aRB to collide with the pRB ... the plaine just ignores it

I have already deleted the histroy on the plaine so I can not check if it needs more patches or not



Anyone have and idea what is going on here



Thanks

Kabab
06-13-2003, 07:48 AM
Check what colision layers all the objects are on, try puting them all on 0.

robbo59au
06-13-2003, 08:00 AM
G'day there,

I've just tried the same scenario, and got it to work with 4 aRB's, so somewhere along the line you've 'effed' it, sorry.

If it's a setup that you can't readily re-create, maybe try copying the plane, making it another pRB, link it your 'non-working' aRB's and hide it?

Good luck!

Kaiser_Sose
06-13-2003, 10:39 AM
Originally posted by Kabab
Check what colision layers all the objects are on, try puting them all on 0.

Where can I find these layers

alexx
06-13-2003, 10:43 AM
usually all rigid bodies land in collosion layer 0 unless you change that..

seems to be another problem.

did you change anything in the rigid body solver?

cheers

alexx

Kaiser_Sose
06-13-2003, 12:42 PM
Originally posted by alexx
usually all rigid bodies land in collosion layer 0 unless you change that..

seems to be another problem.

did you change anything in the rigid body solver?

cheers

alexx

I might have adjusted some settings for to get the desired effect from the first two objects but I do not think I changed anything on the plaine

Anyone who has maya 5 and willing to take a look, I can e - mail the file



Thanks

alexx
06-13-2003, 01:05 PM
send if you like

Kaiser_Sose
06-13-2003, 01:46 PM
where :)

alexx
06-13-2003, 02:12 PM
oh right :)

i sent you a PM

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