pawatkin
11-05-2008, 01:50 PM
Using Maya 9
Trying to add a logo on top of a photoshopped texture.
I have a simple layered texture set up in the hypershade editor, I start by setting up the first layer as open with my targa file in the colour channel. Then I add the second layer and middle-drag and drop the same image on to the alpha channel as outlined in many tutorials. At this point the perspective view shows that it is working (with red showing rendered beneath, being the second layers colour), but if I render the image it just shows white.
Now the second annoying bit, When I add my loaded Targa file into the colour channel of the second layer it will not show in the perspective view as working and does not render out. It still shows just white beneath the logo and not the image file created.
Hope thats concise enough, both images are targa and saved as 32bit.
ADDITION:
Ok my previous mistake was that I was adding the file into the alpha of the second layer, that's amended now.
But I've noticed that it's the targa file. Either I'm saving it wrongly, or I'm not setting the transparency in the file properly. As it's gone inverse in maya now, it's making the white area the texture and the image the alpha mask!
2ND ADDITION:
It was the Targa file, does anyone know how to save the transparency properly. I changed it to TIFF and it was fine.
Trying to add a logo on top of a photoshopped texture.
I have a simple layered texture set up in the hypershade editor, I start by setting up the first layer as open with my targa file in the colour channel. Then I add the second layer and middle-drag and drop the same image on to the alpha channel as outlined in many tutorials. At this point the perspective view shows that it is working (with red showing rendered beneath, being the second layers colour), but if I render the image it just shows white.
Now the second annoying bit, When I add my loaded Targa file into the colour channel of the second layer it will not show in the perspective view as working and does not render out. It still shows just white beneath the logo and not the image file created.
Hope thats concise enough, both images are targa and saved as 32bit.
ADDITION:
Ok my previous mistake was that I was adding the file into the alpha of the second layer, that's amended now.
But I've noticed that it's the targa file. Either I'm saving it wrongly, or I'm not setting the transparency in the file properly. As it's gone inverse in maya now, it's making the white area the texture and the image the alpha mask!
2ND ADDITION:
It was the Targa file, does anyone know how to save the transparency properly. I changed it to TIFF and it was fine.
