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View Full Version : Best place to cut UVs


DizzyJ
11-04-2008, 06:19 PM
I'm working on my first human model and have gotten to the UV mapping stage. Through trial and error, I have a technique that's working fairly well, but I'm not sure about the best place to cut my UVs to ensure both minimum distortion and the most invisible seams.

Initially, I placed my leg seams on the inside of the leg. That worked well for the front, but it created a mis-match on the back, between the bottom of the butt and the top of the thigh (where the back map and front/leg map don't connect). I've moved the rear of the legs over to the back, but that will create wither one seam (if I join the front and rear maps) or two seams on the side of the legs, where it's more visible than the inner leg.

Likewise, I tried to hide my arm seam by running it from the armpit to the side of hand opposite the thumb. But that gives me a hole in the middle of the hand (where the thumb goes), rather than allowing me to project the thumb out from the palm or back of the hand (the way I'll do with the fingers).

Is there an industry-standard way of approaching where seams go on human models or another "best practice?" None of my books or tutorials discuss this.

Thanks

gregsandor
11-09-2008, 08:27 PM
Here's how I did it for the Aztec army. There's some stretching at the back, by fixing the texture maps it will be less noticeable. Hope this helps.

DizzyJ
11-10-2008, 12:41 AM
Thanks, Greg. that's an interesting approach. I ended up going with the front and back as separate halves, but I may adopt your cutting approach for the clothes, or at least a shirt.

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