Humorous03
11-04-2008, 07:17 PM
I have a bipedal character rig whose legs can switch between FK and IK. When I made the foot roll for the left foot there weren't any strange deformations, but when I made the foot roll for the right foot, the toe object squishes. I repeated the same steps for each leg and aren't sure why this is happening. I tried looking at the weights for the rig, but Maya crashed, so I figured that wasn't going to help.
I looked at flexors, but I've never really used them before, so I'm not sure if they'd make a good fix.
I suppose I could always re-bind the polys with a soft bind and paint the weights to mimic a rigid bind.
What's the best way to proceed?
Thanks for the help!
I looked at flexors, but I've never really used them before, so I'm not sure if they'd make a good fix.
I suppose I could always re-bind the polys with a soft bind and paint the weights to mimic a rigid bind.
What's the best way to proceed?
Thanks for the help!
