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JOA
06-12-2003, 10:02 PM
I am going to model this pair of boots.I will do it in MAX.
My first question is:Better do it in NURBS??? Poligonal??any other suggestion?? It have to be very realistic.

I will need much help of you, so I give you anticcipated thanks to all.:thumbsup:

JOA

HapZungLam
06-13-2003, 03:18 AM
i always model things in subdiv. Nurbs is old.

Blacklion
06-13-2003, 04:12 AM
You'll have more control and can freestyle more if you use the poly model technique.

BigRanS123
06-13-2003, 05:48 AM
You should build the boots the way the factory does and not as one part.

I cant say if you should use polys of NURBS because i dont know how to use NURBS.

Here is a shot of the boot that I did, may help to see the differen sections.

my post has been lost like 4 times so i have had to post this over and over so i have lost some of the feeling in this post.

BiTMAP
06-13-2003, 06:28 AM
Question, when working with Sub-D's how do u suggest making sure the boot lace hooks Stay aligned to the surface, as well as how do u model the bottom of the boot?? (Wireframes would rool)

JOA
06-13-2003, 08:57 PM
I have decided to make it with poligon

I made some photos as reference

so, lets go...

JOA
06-15-2003, 12:22 AM
here are the photos

please, how can I do to post more than one file in the same message??

JOA
06-15-2003, 12:24 AM
one render of the sole textured.

still dont know how can I attach more than one file in one post.

JOA
06-17-2003, 12:39 AM
I have made some progressions.

any idea to make the lazes??

JOA
06-19-2003, 01:20 AM
Its another renfers from the sole.

I finally modeled all the holes in the sole of the boot.
I think it look much realistic than only with the texture map

opinions??

qu2k
06-19-2003, 03:27 AM
it would rool if you could spell

Xilica
06-19-2003, 03:32 AM
lookin good JOA

qu2k: who cares?? he's from spain and his native language is spanish..

JOA
06-25-2003, 03:01 PM
muuuuuuuuaaaaaaaaaccccccccccc,,,,,muuuuuaaaaaaaaaaaacccccccccccccccccccccccccccc, muuuuuuuuuuuuuuuuuuaaaaaaaaaaaaccccccccccccccccccccccccccccccccccc......(aunq no veo muchos avances en la bota....):wip:



asi me pogo cuando me acuerdo d ti...:blush:

golem
06-25-2003, 03:49 PM
mmm, very nice but i use to model in very different way... i assume to animate what i make, so i prefer to use a more versatile patch modeling (give a look to my thread to see more)

i start with a simple cage of splines, attach all them (remember that all the splines must have same vertex number), CrossSection, Surface, convert to EditablePatch.
once u refine the Patch with bezier handles, u can convert into Nurbs (necessary for a correct texture mapping in automatic UV).

strings? just use loft, they can be converted in nurbs too and work better with the tipical displacement of the wires.

golem

JOA
07-13-2003, 11:59 PM
well, now it rest to add details

JOA
07-19-2003, 11:48 PM
more progress
any idea to texture the sewing thread? (en Espaņol:el cosido de los bordes)

thanks

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