Mafia
06-12-2003, 09:03 PM
hi,
i am using mayaPLE to create static mesh's for the game ut2003...
i have saved a scene containing several seperate poly mesh's, recently by mistake i have subdivided one of them then saved it. - because face count is an issue to me, this is not what i want.
first of all, is there a way i can un-subdivide a poly model with no history?
my second option was to import the affected mesh from a previous save, but this has a problem of its own..... the hypershade now has double the materials used - (i.e copys of every material i used.)
- so if there is no (un-subD) operation, my second question is how do i import an object into a scene which use's the same materials - without making copies of each material?
thanks :O)
i am using mayaPLE to create static mesh's for the game ut2003...
i have saved a scene containing several seperate poly mesh's, recently by mistake i have subdivided one of them then saved it. - because face count is an issue to me, this is not what i want.
first of all, is there a way i can un-subdivide a poly model with no history?
my second option was to import the affected mesh from a previous save, but this has a problem of its own..... the hypershade now has double the materials used - (i.e copys of every material i used.)
- so if there is no (un-subD) operation, my second question is how do i import an object into a scene which use's the same materials - without making copies of each material?
thanks :O)
