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View Full Version : alpha and transparency mat.channels in c4d 11


IlaySHP
11-03-2008, 01:20 PM
is this bug if we put some objects with alpha and transp. channels foreground of new sky.
I test trough multipass image layers and id buffers - link to test (http://picasaweb.google.com/spirekin/Cgtalk#5264434001576911858) and material/scene settings (http://picasaweb.google.com/spirekin/Cgtalk#5264433993823723394)
2 objects: 1.- sphere with only simple mat with only transp.channel. 2.- disc with standard img.clipping settings(from ivy-gen pack)

Sorry, problem was resolved. Forgot to add "Affect Background" in Color Mapping Settings

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11-03-2008, 01:20 PM
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