Miha
11-03-2008, 11:25 AM
Hello,
New to the forum... I've been working in game industry for 14 years, and these days I'm a freelancer.
I've been peeking at the forums every now and then, lots of fantastic stuff :)
Anyway, I think I'd like to subject my demo reel for your comments.. though I've been doing stuff for years, this is the first time I tried to edit my best bits into a single demo reel.
I am hoping to also find freelance work from tv / film / commercials, however, I am aware that my reel contains almost too little of actual acting and body language.. as that skill is seldom required for in-game animations.. I hope that I'll still get a chance, though.
But yes.. here goes
http://in.youtube.com/watch?v=8_Q1g5lBPJ8
Breakdown:
All the animations are done by me. Modelling, rigging, lighting and texturing is done by me, except with the talking lady, which was partly modelled and textured by Taneli Oksama, who is my old workmate and *very* skilled 3D artist. He also made the "transparency" shader for the ghosts. Ghosts and dragon are designed by Disney Online. The vertex-colored character running around (made with Maya) is modelled and rigged by Kimmo Ala-Ojala (who just replied below). Hazmat character is designed by Hans Zenjuga. The dungeon that shows up briefly at 2:55 is modelled, textured and lit by Lasse Louhento.
Any comments would be welcome.
New to the forum... I've been working in game industry for 14 years, and these days I'm a freelancer.
I've been peeking at the forums every now and then, lots of fantastic stuff :)
Anyway, I think I'd like to subject my demo reel for your comments.. though I've been doing stuff for years, this is the first time I tried to edit my best bits into a single demo reel.
I am hoping to also find freelance work from tv / film / commercials, however, I am aware that my reel contains almost too little of actual acting and body language.. as that skill is seldom required for in-game animations.. I hope that I'll still get a chance, though.
But yes.. here goes
http://in.youtube.com/watch?v=8_Q1g5lBPJ8
Breakdown:
All the animations are done by me. Modelling, rigging, lighting and texturing is done by me, except with the talking lady, which was partly modelled and textured by Taneli Oksama, who is my old workmate and *very* skilled 3D artist. He also made the "transparency" shader for the ghosts. Ghosts and dragon are designed by Disney Online. The vertex-colored character running around (made with Maya) is modelled and rigged by Kimmo Ala-Ojala (who just replied below). Hazmat character is designed by Hans Zenjuga. The dungeon that shows up briefly at 2:55 is modelled, textured and lit by Lasse Louhento.
Any comments would be welcome.
