View Full Version : Environment: Arcade Mayhem for Radiant
CountSmackula 11-03-2008, 01:36 AM I basically want to create an arcade that was around before they started to die and get wussified in the mid-late 90's, and I want to drop it into the CoD4 engine using Radiant.
I'm basing a lot of this layout from an arcade I used to go to at the Willowbrook Mall; unfortunately, it closed down a year or two ago. So to start off, I'm blocking it out in rough forms using the arcade cabinet dimensions & proportions as my main reference point.I'm trying to create a tangible sense of space from my memory mainly because there just isn't any decent reference out there for the scene I'm trying to create.
In the end, I'm not committed to this layout, and I want to use this thread as a sounding board for any ideas that people might have for a classic, smokey arcade...the kind your mom told you not to go to.
http://img225.imageshack.us/img225/8886/nickleearcade01xv9.png
http://img443.imageshack.us/img443/4607/nickleearcade06wy5.png
http://img147.imageshack.us/img147/8541/nickleearcade03tp3.png
http://img147.imageshack.us/img147/4966/nickleearcade05qb1.png
I've also never worked with Radiant before, but I'm picking up the basics now. If anyone has had any experience with it, any workflow/pipeline tricks, tips and caveats would be awesome!
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opreska
11-03-2008, 04:06 AM
Hey Smackula,
You should check out this documentary, The King of Kong, a fist full of Quarters. Might find some good reference there...it's a great documentary too.
IMDB Link:
http://www.imdb.com/title/tt0923752/
Here's a clip on youtube, they're talking about "Killscreens"
http://www.youtube.com/watch?v=-wY1dkCKZ7Q
Kinda neat....
I think this is a cool idea, takes me back when I was a kid playing the arcades. I remember even some of the machines used to have built in ash trays! Ahh, the good ole' days!
Vertex Groover
11-03-2008, 08:41 AM
I remember even some of the machines used to have built in ash trays! Ahh, the good ole' days!
haha! they did indeed! how times have changed!
Looks like a good environment to play with, is each cabinet going to have its own artwork? if so this might be a good link for you to check out
http://www.localarcade.com/arcade_art/categories.php?cat_id=1&sessionid=73c35b8e9b3ed32a4805f557eeb43701
Good luck with the project!
CountSmackula
11-16-2008, 08:22 PM
Opreska & Vertex Groover, thanks for all the heads up and resources (especially the marquee, side-art & flyer DB)! Sorry I haven't updated this one in a while, but I'll just shoot this quick shot of the change machine first. I'll have some more updates soon!
http://img222.imageshack.us/img222/4926/prog01mk2.png
CountSmackula
01-07-2009, 01:49 AM
Yowzas, it's been a while since I've updated this one. Well, here are some shots of what I've done since picking up on this project again. The cabinet (1770 tris) and the change machine (438 tris) each have had a first pass of texturing and the models are partially optimized. The ghetto blaster (7000+ tris) texture first pass is almost done, but model hasn't been optimized at all yet.
http://img254.imageshack.us/img254/5393/countsmackula01xt2.png
http://img254.imageshack.us/img254/1240/countsmackula02dd3.png
http://img254.imageshack.us/img254/4765/countsmackula03ax3.png
I figure these three assets will need fairly detailed texturing since they'll either be repeated throughout the level, or in the case of the ghetto blaster, will be very close to the camera (think "wielding" a boombox in first person view). I'll post more as it comes! Feedback and advice will be greatly appreciated.
JYoung
01-07-2009, 02:08 AM
This is a sweet idea! I remember when someone got stabbed at the arcade inside a skate rink I used to frequent. Good times.
Are you going to push the textures more? I'm not saying you need to go overboard with grime, but some wear and tear would definitely suit a late 80s/early 90s arcade setting. Kids tend to kick and vomit on things.
You could add some skeeball and a prize counter. Maybe some skill crane action as well!
Edit: And air hockey, those enclosed hockey games(kinda like foosball), ummm I'll try and think of more. Maybe a wack a mole style game?
CountSmackula
01-07-2009, 01:46 PM
This is a sweet idea! I remember when someone got stabbed at the arcade inside a skate rink I used to frequent. Good times.
I'm glad somebody out there still remembers the good ol' days!
I'm definitely going to push textures some more. I want to capture a general sense of griminess from all the bad breath, cigarette smoke and spills, but I don't want to push it so far that it ends up looking like a ship bilge. Right now, all the pictures show a first pass with basic color, occ, and such.
Thanks for all the ideas too! Even though my arcade gave up on the "family fun" market of patrons years (and years) before I started going there, I always feel like there needs to be an air hockey table in an arcade. More updates soon.
Matroskin
01-08-2009, 03:19 AM
lol, i just recently played Double Drgaon on SNES :)
Anyways, nice texturing on arcade machines.
CountSmackula
01-13-2009, 04:35 AM
Thanks for all the comments and feedback!
Just some updates below. Been steadily chipping away, and should be done make some big updates soon.
http://img390.imageshack.us/img390/5774/prog01ke5.png
http://img264.imageshack.us/img264/4720/prog02qf7.png
CodeVeroby
01-13-2009, 12:44 PM
How is the chair so reflective ? are you using environment maps ? and if you are then how are you viewing them in the viewport ?
CountSmackula
01-13-2009, 02:42 PM
How is the chair so reflective ? are you using environment maps ? and if you are then how are you viewing them in the viewport ?
Right now, I'm using a Phong with standard diffuse, specular and normal maps. I connected an HDRI image to my Phong's reflected color to generate the ultra-shininess and then used an alpha mask to keep non-relflective surfaces from having any reflected color.
To see the effect in the viewport, switch to High Quality Rendering mode.
So far, this is a first pass, and as I revisit all the above-shown assets, I'll start tuning and adjusting all my specular levels and start adding deeper levels of surface detail.
CountSmackula
01-18-2009, 07:00 AM
Just a quick update; one of three pinball machines. Right now, it's got a first pass on textures. I eventually want to have three or four variations of pinball machines. More to come soon.
http://img174.imageshack.us/img174/4294/prog01wn7.png
salman-fas
01-18-2009, 08:28 AM
Looking cool man:)
CountSmackula
01-19-2009, 10:18 PM
Thanks Salman! Appreciate all the feedback.
Here are some more updates; all assets with a first texture pass. At this point, I want to take a break from modeling/texturing additional assets, and I'm going to start laying out these key assets in a scene. I also want to start adding some deeper texture detail, adding some nice grime, dinge and wear to everything.
http://img99.imageshack.us/img99/7634/prog01ot3.png
http://img206.imageshack.us/img206/6182/prog02dx7.png
http://img230.imageshack.us/img230/9124/prog01od1.png
http://img98.imageshack.us/img98/986/prog02az5.png
gsokol
01-20-2009, 04:44 AM
Awesome! I can't wait to see where this goes.
RasmusDeguchi
01-21-2009, 01:15 PM
I'm psyched for this one! Here's hoping you carry through till the end, though you could probably get away with some repetition among the machines... Keep it up.
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