CLehnert
11-02-2008, 06:50 PM
I recently had an issue with a glass shader that I created with refractions. I test rendered this project, a section of it having a glass lamp with a point light inside of it, for about a day -- each time the glass of the lamp was rendering a blackish color. It was not transparent like it should have been.
I am posting this because I saw that others had his problem a few years back, but didn't come to a solution.
My issue was refractions. When I turned refrations off, it rendered correctly -- but accurate looking glass requires refractions. It finally rendered correctly when I raised the number of refractions in Mental Ray's raytracing section. (I had it set at 1).
I am posting this because I saw that others had his problem a few years back, but didn't come to a solution.
My issue was refractions. When I turned refrations off, it rendered correctly -- but accurate looking glass requires refractions. It finally rendered correctly when I raised the number of refractions in Mental Ray's raytracing section. (I had it set at 1).
