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CLehnert
11-02-2008, 06:50 PM
I recently had an issue with a glass shader that I created with refractions. I test rendered this project, a section of it having a glass lamp with a point light inside of it, for about a day -- each time the glass of the lamp was rendering a blackish color. It was not transparent like it should have been.

I am posting this because I saw that others had his problem a few years back, but didn't come to a solution.

My issue was refractions. When I turned refrations off, it rendered correctly -- but accurate looking glass requires refractions. It finally rendered correctly when I raised the number of refractions in Mental Ray's raytracing section. (I had it set at 1).

wesdood
11-03-2008, 12:21 AM
When I use anything with refractions, the rule of thumb I use is to refract 2 more times than the number of surfaces the light is going through. I've never had a problem with that.

cheebamonkey
11-03-2008, 01:15 AM
I typically start with 6 and work my way either up or down.

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11-03-2008, 01:15 AM
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