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Elliotjnewman
06-12-2003, 04:47 PM
Is there a way of layering textures without having to use the layered texture or layered shader???

alexx
06-12-2003, 04:54 PM
e.g. with "mask" nodes that you use to blend them..

(a b/w map that is used as the blender in a color blend node)

cheers

alexx

Elliotjnewman
06-12-2003, 05:31 PM
Could you explain?

Levitateme
06-12-2003, 06:30 PM
yah, id like to see how tehre used as well.

Tidus
06-13-2003, 04:21 AM
how to use mask?
can u talk about it?
because maya have many mask,such as ploy mask,rendering mask,ect.:rolleyes:

alexx
06-13-2003, 08:16 AM
sorry.. the answer was a bit short..

here an example:

http://bigott.gmxhome.de/pics/layer.jpg

cheers

alexx

Tidus
06-13-2003, 10:16 AM
thx,alexx
your answer is perfect!
can u talk about other mask?
such as ploygon mask,rendering mask,animation mask, and so on.
What's different between them?

alexx
06-13-2003, 10:19 AM
your question is close to "how does 3D work"..

sorry, can not answer that.

please check the manuals

cheers

alexx

arangel
06-13-2003, 09:29 PM
Well, the other masks (animation, rendering, components...) are selection masks, meaning it will give priority to selecting these entities.
Probably the most usefual are the object/component mask found under the Status Bar.

Alexandre Rangel
www.mayazine.com.br

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