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greyface
11-01-2008, 01:52 AM
Hey, I'm wondering - even if you change your mesh drastically, mudbox will not touch the UVs, instead it'll compensate say by making a circle look like an oval on the UV map.

But now if I want to texture my mesh in photoshop, It will not work out with this set of UVs (will show distortion) - so are we supposed to unwrap the new base mesh after having sculpted it?

Maybe I'm approaching this the wrong way..?

A

oglu
11-01-2008, 11:14 AM
yes im importing new uvs after sculpting...

greyface
11-02-2008, 08:37 AM
That makes sense, thanks!

musashidan
11-02-2008, 09:15 PM
please disregard post

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11-02-2008, 09:15 PM
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