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Hamburger
11-01-2008, 01:08 AM
Does anyone know how to make mr proxies apart of the render passes process?

I've done basic zdepth and AO passes and the proxies are totally invisible, yet they're visible with the masterBeauty layer.

Is this another mental images "feature" that needs a totally complicated workaround in Maya, or am I missing something? I couldn't find anything in the docs.

Thanks.

Hamburger
11-04-2008, 10:48 PM
Really? No one has encountered this?

As you can see by the attachment, the depthmap is working, however the proxy trees appear black. This happens with all passes.

Agent X
11-05-2008, 12:53 AM
I had the same problem, but i didn't have the time to problem solve, so i don't have an answer for you.

Also, I used the old method of using the mental ray node to convert the object. Have you tried using the "Export Proxy Container" method? that is the only advice i can offer.

Hamburger
11-06-2008, 12:04 AM
Thanks, it's a shame. I mean they're massive new features and sound great on paper, but once again it looks like we'll have to wait for SP1. :sad:

Agent X
11-06-2008, 12:36 AM
I am not sure if this is your experience, but i found that if you didn't use anything like FG or AO, the renders were really quick, but the moment you add them, it really chugs.

I did some tests using hi res mesh, and it preformed really well, but when i used it for plants in an arch vis render, it was quite slow.

Has this been your experience?

Hamburger
11-06-2008, 01:44 AM
Yes, it slows to a crawl when using a lot of plants and foliage, but the important thing is that when using Proxies, Maya won't run out of memory and it's hell of a lot more efficient than using instances.

AO in the render passes really ads to the rendering time, so I still prefer to use the old Maya 2008 method of overriding material assignments and rendering separate when I need. But for the other simple passes I like the newer method, it's just a shame it won't work with Proxies.

Hamburger
11-07-2008, 04:12 AM
Edit: Nevermind, thought I found the fix but it doesn't look like it, even a simple Lambert shader doesn't fix things. Mental Ray can be extremely frustrating! :wip:

Ash-Man
11-07-2008, 05:18 PM
it depend on what you tryioing to do > this might help

in the export part of teh proxy
disable mateial and material assignment

now you need to add a new shader to these proxy in your new scene
this will work

Hamburger
11-09-2008, 10:53 PM
This thread can now be banished to the CGTalk archives.

Thanks Ash-Man, but it turns out you have to export the mesh from your scene, I was doing the export scene from my prop library before. If anyone has the same problem in the future just export the mesh from the current scene.

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11-09-2008, 10:53 PM
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