cwikdahl
06-12-2003, 02:49 PM
Hello!
I have a problem with polygon objects being shaded on the wrong side, opposite the vertex normals. This is in the viewport. When I render the object it's 2-sided.
It doesn't matter if I reverse the normals. They still stay opposite. However, If I scale the object -1, freeze transforms and reverse normals, it displays correctly. So it has something to do with mirroring...
I use a custom hw shader, not at all very different from aw's examples, and I suspect something is set here... Cause when I assign the initial lambert shader the problem is still there.
I have no idea of how this problem arises. The scene works fine on one computer, but displays odd on another... Crazy... :/
Now, is this a known problem? Please say yes ;)
/Claes
I have a problem with polygon objects being shaded on the wrong side, opposite the vertex normals. This is in the viewport. When I render the object it's 2-sided.
It doesn't matter if I reverse the normals. They still stay opposite. However, If I scale the object -1, freeze transforms and reverse normals, it displays correctly. So it has something to do with mirroring...
I use a custom hw shader, not at all very different from aw's examples, and I suspect something is set here... Cause when I assign the initial lambert shader the problem is still there.
I have no idea of how this problem arises. The scene works fine on one computer, but displays odd on another... Crazy... :/
Now, is this a known problem? Please say yes ;)
/Claes
