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jacobt
06-12-2003, 12:56 PM
Hi all,

Here's an overpass I've been working on today. The shadows and alpha will be passed over to a low poly version for texturing.

http://www.jacobleetai.com/wips/overpasswip1.jpg

I have a quick question regarding the low poly model. I am stuck wondering whether I should model a basic box shape (with an arched bottom), or if I should model all of the pillars, archways etc and reserve the alpha for the very fine details only.

Not sure what sort of polycount this sort of thing should have either, I am imagining it in a driving game so I'm guessing it should only be a few hundred max.

Any ideas?

:cool:

NeoNautica
06-12-2003, 01:34 PM
If the player won't be able to get close to it I would use Alpha maps...

jacobt
06-12-2003, 01:59 PM
cheers, gotcha :thumbsup:

jacobt
06-13-2003, 09:40 AM
Here's an update for the overpass, i'm quite happy with the gothic look. I plan to build the surrounding building's walls and ground as well. This render uses a 1024 texture but will be changed to a smaller one when the rest of the textures are painted. 100% self illuminated / 140 tris:

http://www.jacobleetai.com/wips/overpasswip2.jpg

c&c welcome :thumbsup:

Emberghost
06-13-2003, 09:50 AM
Thats really nice looking, I love all that detail that you have added. Nothing wrong with this that I can see.... :thumbsup:

itsderrickyo
06-13-2003, 10:07 AM
Looks great so far, looking forward to seeing the progress on this one. Could we see a wireframe comparison so we can see how the alpha is affecting it?

Dhin
06-13-2003, 11:35 AM
Excellent! It has a very lush feel for just 140 tris. You've done a very good job with that. You have to post a wire of it. Only suggestion though is on the top. The ramparts seem a bit too flat. I'm sure this is because of transparency but maybe spending a few more tris in that area would help that. Other wise :drool:

jacobt
06-15-2003, 04:58 PM
Thanks for your comments guys :beer:

I'm putting the rest of the scene on hold while I redesign my online portfolio. Been told it's a little too utilitarian.

Minor changes to the overpass:
http://www.jacobleetai.com/images/carrer1.jpg
512x512 texture sheet:
http://www.jacobleetai.com/images/carrer2.jpg
and the E-poly wire:
http://www.jacobleetai.com/wips/carrerwire.jpg

Dhin: Yes the ramparts do look a little flat. Experimented with different types of shading but this looked best. As with this (http://www.jacobleetai.com/images/maraispers.jpg) house, I've kept the poly count low to force myself to use different texturing techniques. I think next time I'll give myself a bigger poly budget!

Just played Ico - awesome environments, very inspiring :D

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