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View Full Version : Delete Unused nodes (in hypershade) deletes writeTo Shaders...yikes.


wabash
10-30-2008, 08:53 PM
Weird bug...I use this often to keep my scene clean now this button is pointless when using writeToColor shaders etc.

Robbert
12-04-2008, 09:04 AM
I have the same problem.... very frustrating! :(
I made a script to automatically remake the custom Color passes I want if someone accidently deleted the unused nodes.
The reason it deletes the custom color because it isn't connected to a shader. Maybe you can fake that or something?

redforty
12-06-2008, 02:49 AM
If you create an extra null attribute on the shader and connect a value (whatever) to it, will it keep it?