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Thomaz
06-12-2003, 09:23 AM
Hi all, I am a little stuck with glass.
I was thinking about real glass and I think it's color is very dark.
So I created a dark material:
- very shiny
- 20% opacity
- 10% raytraced reflaction map
- 80% raytraced refraction map

But now I get this very dark glass. Somehow it looks real, but I am still not pleased. Does anyone have some good tips?

http://www.thuijzer.nl/temp/pand01.jpg

I am using 3D-Studio-Max 5.
For this render I used the logarithmic exposure controll with exterior daylight enabled. Since I turned it off I had to dimm the sun I used and now my glass is very transparent and white... :thumbsdow

I need some help... and what about the building? :p

Thomaz

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