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AlexGT
10-30-2008, 08:01 PM
Hello people,

i need advise about a project i'm working on in 3D for the web, working for some animations
that i need to do in 3D and export them in Flash for a website. So the website in background
white and i need to do a white character, a little white mascotte to be precise, and he will
move on different sections of the site, always with the white background.

I have tried to do some test renders, it started to be ok but i'm always ending with
too much white on some area on my character, so i can't see the difference or the contrast
with the white background. And i also need to have a shadow of him on the ground.
I'm working with maya and i want to render it with Mental ray and Final gather cause i found
it really cool and the most photorealistic that i know of so far.

* I have included an image with the character that i did and some made by others that
i want to look like or the result i'm looking

So any idea i can work on or advise by you guys ?

Thank you for your cooperation

Bob

GecT
10-30-2008, 08:23 PM
You could try attaching an exposure lens shader to kill the burned spots.

eyesonlybob
10-31-2008, 02:54 PM
It looks to me like you're using a single light source. You should look into using a 3 light setup. A key light, fill light and back light. This will enable you to lower the intensity of your key light and use the additional lights as filler. You could probably skip the third light (back light) because this illminates the object from behind so it stands out from the background. It wouldn't work in your situation. Just look up 3 point lighting. You'll find plenty of examples.

AlexGT
11-01-2008, 02:50 AM
All right !

Thank you very much to all of you, i will check on this but i had some good result by testing many renders, and with a couple of lights and light linking i had what i want so far.
But i got your advise in case some scene go wrong.

You were right eyesonlybob, many lights fixed the problem

Bob

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