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linuxInferno
10-30-2008, 07:07 PM
I am having an issue with a fluid emitter inside of a poly pipe. The fluid keeps seeping out from the sides of the pipe. I've tried messing with quality settings but cant seem to find a solution. Has anyone else had this issue? Is there a workaround?

Thanks,
Matt

buki
10-30-2008, 09:01 PM
try to reverse the normals of your collider object

phix314
10-31-2008, 02:26 AM
Probably a resolution issue as well. For smoke stacks and whatnot I've found I needed a higher res container or a smaller collision object to keep that from happening.

linuxInferno
10-31-2008, 07:38 AM
Probably a resolution issue as well. For smoke stacks and whatnot I've found I needed a higher res container or a smaller collision object to keep that from happening.

what do you mean by smaller collision object? Do you think subdividing the collision object would have any effect?

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10-31-2008, 07:38 AM
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