View Full Version : Production Shader Library in 2009?
pixelweave 10-30-2008, 12:47 AM Does anyone know if the production shader library is exposed in Maya 2009?
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eddgarpv
10-30-2008, 01:01 AM
not yet.
you can type: optionVar -iv “MIP_SHD_EXPOSE” 1; in script editor and restart maya
beaker
10-30-2008, 03:30 PM
http://forums.cgsociety.org/showthread.php?f=87&t=541718&page=1&pp=15
pixelweave
10-30-2008, 03:37 PM
I edited line 171 in mentalrayCustomNodeClass.mel to this:
$enableMIPShaders == 1 ) ||
now they are there.
Must be the same as doing:
optionVar -iv “MIP_SHD_EXPOSE” 1;
jasonhuang1115
11-08-2008, 05:05 PM
Could someone try to create the mip_cameramap node? It crashes Maya 2009 x64 on XP 64 right after I create the node on my machine?
Thanks!
asche
11-08-2008, 05:07 PM
same setup , works fine here
jasonhuang1115
11-08-2008, 05:17 PM
Thank you for testing, asche. I will probably reinstall and see.
same setup , works fine here
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